And here is the Diamonds and Stars Planning Sheet, which requires the students to discuss the lesson content and use it to add a theme to the game.
Here's the page with all the other base games you can use for these projects.
And here is the Diamonds and Stars Planning Sheet, which requires the students to discuss the lesson content and use it to add a theme to the game.
Here's the page with all the other base games you can use for these projects.
In this overview, I'll link to a couple games that students made in this Mythology game design project. I'll also explain what we learned and give links to resources.
Key Challenge to Remember: The course content has to be the goal. If the students are thinking and talking about the content, it's a win no matter how the games turn out.
We considered this project a big success in a lot of ways. It is a unique blend of content, game creation, collaboration and technology. Students and the teachers really enjoyed it throughout. I know from experience, though, that it can be overwhelming to take on the first time. This is not just a PDF download that you print and hand out. I'll list some tips at the end for anyone considering it.
My key takeaway: Working with this class convinced me this is a great project for a group of students who are interested in making a game. While it worked very well for us with a whole class, that brings a lot of obstacles you won't want to tackle until you've gone through the process a few times.
I put a lot of information about the game design project in general on my Game Design Project Packs site. Keep that link handy in case you want to use this someday. It provides a number of simple game options that the students can redesign based on the lesson content.
We worked on the project for six class periods.
The overall process is:
Here are two different games students created as part of this project. They are two of the five different styles of games we offered. I made a few edits to clean up these files, but the majority of work was from students.
As I said, this is the first time I worked with a large class and gave them the option of choosing from several games. I presented many options for them for the first day, as they learned the base games. Among all the groups, they chose to learn four different ones.
Teaching that many new games to six or seven groups in 40 minutes (and giving them time to play) is a huge task. I've used games in class for 25 years, so I know how to teach them quickly and effectively. You'll make your life easier if you pick one game everyone has to redesign.
Two of the base games I taught that day--including one that got the most repeated play--are not posted online yet. I will add them to the list on my Project Packs site soon.
I will also add a section to my site for Mythology class projects specifically. There I'll post all the planning sheets, templates and reflection sheets we used. (The ones there now are generic, so teachers can adapt them to any subject or lesson.)
Two groups decided to branch out and make a game completely different from those I presented. What they proposed fit my criteria (not much to print, easy to learn, etc.), so I encouraged it. Remember that only had about 2.5 class periods to actually make the game content. You can probably guess what happened with both of these groups' game ideas. They had fun working on them, but they didn't get far in that little time.
In fact, feedback from many students was that they needed more time. Students could stretch a project like this out for weeks, and if you're teaching game design you would need that long. All things considered, though, the teacher and I decided the goal was met and it was time to move on.
One big change I'd make was to focus more on learning standards as I met and planned this with the teacher. It was not a loss, but I could have done better in that area. The teacher told me she was really glad to hear the review taking place as students tested their games. There was conversation throughout about various myths and personalities. Once I read over everyone's reflections, though, I realized review was the most they got from it. With more planning, we could have achieved deeper learning goals.
In conclusion, these projects transformed some low valleys into insightful pinnacles for me. I can see they were positive for the teachers and the students too. Each time we try a new activity, it gives us something to look forward to. As the class works, we can make observations and have discussion that is beneficial. Even when things don't work, our reflection can help us glean the useful aspects and do better next time.
Last week Dan Huggler, one of our high school social studies teachers took some new steps with a podcast project. I've shared the template for that on my blog before, but it's been updated. Resources and examples you can use are below.
We called it a podcast, but it’s basically an audio recording of an essay or script the students write. In this case, the teacher gave them two days to research, one day to write their script and one day to record and edit.
Here’s a sample one-minute recording made by two students. Elizabeth grew up in our small mid-Michigan community. Emma is an exchange student from Venice, Italy. I appreciated the conversational tone of their recording.
Here is the direction template I shared with the teacher. In it, I recommend using TwistedWave* for recording and editing, since it is free (for under 5 minutes) and it works great on Chromebooks. Files are stored in Google Drive, for easy submissions. Steps for the process are listed and a video recording is also provided.
Make a copy of the template, so you can edit it for your needs. Your main focus on the directions will be the list of requirements. That's where you can make sure students are accomplishing the learning goals you have for them.
I added some suggestions and questions in the requirement section to get you started. Notice one asks students to explain why they picked the topic. That brief reflection piece is to remind the teacher and students that what they are learning should always connect to their lives or interests in some way. That's one important part of our Go Beyond Challenge.
The example recording embedded in the template is from a senior project we did in another class.
![]() |
Using The Cube to broadcast Geometry presentations |