- Most of my personal experience has been with non-digital games, so these are usually not computer game design activities.
- I am far more interested in big picture take-aways from game design activities than I am in the how-tos. Reflection on those take-aways is the key to making these valuable in content area classes.
- I like to approach game design very realistically. It probably won't amount to a job, but there are things we can learn from even a little exposure to it. And it can be fun!
Game Design ExplorationThis is my latest series for a game design activity suitable for many subjects and grades. It is based on a very simple game I created. Reflection on playtesting and the design process (Part 4) provides the real learning.
Game Design in the Classroom Series
I started this series so I could offer a classroom activity about designing a game in one hour. I ended up fleshing it out with three other articles.
How to Make Games
I made this two-part series a few years ago. I have learned a few things since then (including tech skills that would result in better tutorials), but I haven't had chance to update these. Both videos do have some good practical tips for creativity and developing ideas though.
I meant to do a third tutorial on publishing, but the options for publishing has exploded at a rate I haven't been able to keep up with!
Highlighting the work of friends
- 8 Things I Emphasize in Game Design Lessons
- How to Make Games of Any Type Using My Game Design Template
- Game Publishing in the Classroom - Refer students to this post if they make a game and want to print a good copy of it. This is an older post, but the site I talk about has only improved in time.
- Game Design Project - Ecosystems - This was my first attempt at using game design in the classroom. I learned so much that influenced my work for all the years since.
For all the things I didn't include here, just search the Game Design label.
If you have any questions or suggestions for other resources, please contact me.