Here's the flow of the overall project. Each of these stages has its own post, which you can access by clicking the link.
- Learn and play Roll-n-Flip - Students need to learn to play the basic game of Roll-n-Flip first. It should take one class period or less to learn the game and to play it a couple times.
- Redesign Roll-n-Flip - Next, students will modify the game by adding a theme (based on your lesson) and possibly other rules. This can take more or less than one class period, depending on how much you want them to develop their version of the game.
- Play and improve their game - In this step students test the game their group made and then at least one game created by another group. You could also give them time to improve their game based on feedback. This process can be a class period or more, depending how much you want to focus on game design.
- Reflection - For the last part of the activity, students will reflect on what they learned about your course content and about game design. This reflection "seals the deal" for the learning, making this possibly the most important of step of the project.
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This final stage of the project can be the most important, as it requires students to reflect upon what they learned about the lesson topic for your course as well as game design. In it each student Students will complete the document at the link below.
Do not give students the document until they worked through Parts 1 - 3 of the activity (each easily accessible at the links above). That means they should have created a game based on Roll-n-Flip, tested it and played at least one game created by another group before they try to answer the questions.
If you modified the activity in Parts 1 - 3 of the project, you might have to change the questions in the document to fit what your students experienced.
Through reflection, students should gain deeper insights from the activity. Their responses also provide you with a look at what they've learned about the lesson topic. That can be used to guide followup instruction or class discussion.
The reflection questions in the document come in three parts:
- The activity itself
- The game design process
- The lesson topic and how they connected elements of it to their game theme
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