The Video
In this video about Tip #3 I talk about the importance of making a prototype and playing the game right away. It also talks a little about the vital practice of playtesting.The tip as shown in the video lends itself toward board and card games, though I have read the same advice given to designers of digital games. This quick move to a rough prototype was something I started doing years ago. Recently I've heard it offered as good advice from many respected sources.
Here's the second part of the interview with Stephen, which supports much of what I said about playtesting in Tip #3.
The Game Design Activities
I wanted to post a digital and non-digital game design activity, so students could explore the type of game they prefer. For the digital one, I simply referred to this video I found on YouTube about making a Space Invaders style game using Scratch. I thought it was very well done.
For the non-digital game, I had asked students to learn a simple dice game, then consider how they would change it to create their own game. The directions can be found in this document.
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