The first response is from John du Bois. He is the designer of Avignon: A Clash of Popes, a game that was successful on Kickstarter earlier this year.
He answered these questions from my group, as well as some from a game design class taught by Kevin Crowther:
- How do you know if a game you are working on is good?
- Do the rules of games have to follow certain guidelines or can they be however the designer wants them to be?
The second video is from David Whitcher. Several of David's games have been published, with the most recent one, Star Trek: Five Year Mission, making a big splash at GenCon last year.
He answered these questions and a few from the other class:
- What kinds of games do you think publishers want? And what are some types you think they don't want?
- What software and books do I need to get started?
David told me later that the free online class he referred to is from this site. He said it is for both digital and non-digital games and it should be good for beginners. He did point out that he disagreed with the way they used the term "playtesting". Both David and I (in all materials I've written for this blog) use it to refer to the process of testing the game.
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