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Sunday, June 17, 2012

Christian/Bible Resources for Oh, Really!

I finally spotted one of my games for sale in real life!
Last year I posted a Bible/christian flipchart activity.  I wasn't sure how it would be received, but the number of downloads has been comparable to some other content area activities that I made.  I have heard from Sunday school teachers and other Christian gamers who play the game or use it in lessons.  I have always included words in all the editions that bring up matters of faith and I was glad to learn that Family Christian Stores was carrying the game.  (In fact, that's the only store where I've ever seen one of my games available in the real world.  Most are sold online.)

After recent correspondence with a Sunday school teacher and a father of a home school family, I decided I should convert that activity to these other formats for those who don't use ActivInspire:
These resources have some pre-selected sets of item cards that can be used to generate discussion.  Participants could rank them on paper and group rankings could be analyzed and discussed.  Alternatively individuals could just rank them and then explain their rankings in writing or orally depending on the needs of the group.

Discussion questions are included on the final slide that reveal how this game can open the door to some weighty subject matter.  A seminary student told me once that he uses the previous version of my game in educational and social settings.  Here's what he wrote:

"Your game provides a wonderful opportunity to talk to both teenagers and adults about things that are penultimate and ultimately about the ultimate questions of life, death, and the meaning of it all. Something our Post Post-Modern society does poorly."

"For the past seven years, I have been using your game both in large and small groups. In a game setting, issues which polarize people become somewhat disarmed, and people can laugh and talk about things of importance. Not every game...becomes a deep conversation, but it provides the opportunity. In short, the game provides a somewhat neutral forum for people to share ideas without feeling pressured into a political-religious debate."

Whether in or out of the classroom I'm thrilled to find out my games are being used for fun and learning.  If you have any comments on the above resources or thoughts on how the game might be used in other interesting ways, I will be glad to hear from you.

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