Showing posts with label reflection. Show all posts
Showing posts with label reflection. Show all posts

Saturday, November 2, 2019

Updated Creativity Game for 2019

This week I presented an updated version of what has been the most popular post on this blog for years. I used a different tech tool this time (Google Sheets) and I run the game part of it completely differently. (Click here for the original post and here for another recent way I've used it.)

I led this version of the activity for a class of about 30 students from grades 9 - 12. It was very well received and the teacher told me the students asked to play more the next day. 

Since I've written at length about these activities elsewhere, I will just link to the new resources below and explain this updated process.

The creativity exercise is based on a game system I designed with my friend, Kory Heath. The lesson follows this outline:
  1. Talk to the class about the importance of creativity for success in today's world.
  2. Lead into the creativity game Why Did the Chicken...?
  3. Show them how the game works. Ideally this will include tips on how to make creative answers.
  4. Run at least one round with a group of students from the class.
  5. Show how students will use the spreadsheet when they play on their own.
  6. Let them play the game in small groups of 3 - 5.
  7. Have them complete a reflection sheet.
Resources:  (Most of these are Google files that will open as a copy in your Google Drive.)
Other Notes:
  • I used to provide a lot more time to practice making good answers. The problem was we didn't have much time to play the game. After presenting it this last time, I plan to put a maybe five to ten minutes more practice and practical advice in the talk next time.
  • There's no doubt students will find it difficult to come up with answers. Remind them that they're probably trying to get an answer that makes perfect sense. Sometimes the key is just coming up with the answer that makes the judge laugh!
  • There are just over 50 words in the spreadsheet, but ideally it should be well over one hundred. Feel free to add to it. The best lists contain things from the students' school or community.
  • Remind everyone to keep answers school appropriate and to be kind to each other! Everyone needs to feel safe writing down a dud response. This is an important lesson for working creatively with a group.
  • Make sure students understand the role of judge passes from player to player each round. (See the detailed rules below for the flow of the game.)
Here are the steps to playing Why Did the Chicken...? this way:
  • Each group of 3 - 5 students will need:
    • One device to open the spreadsheet and make a copy. (I suggest sharing the link with them through Google Classroom.)
    • Pencils
    • Several slips of paper.
  • Pick a judge for the first round. The judge will use the spreadsheet to generate a random riddle.
  • The judge reads the riddle to the other members of the group.
  • They get two minutes to write as many possible answers as they can think of. Each answer should go on a separate slip of paper. After writing an idea, they put it in the center of the table face down.
  • After two minutes, no new answers can be started. Anyone can finish writing their current idea if still writing. Then all slips are gathered by the player to the left of the judge.
  • That player reads each answer to the judge. We like to have the judge read the question aloud each time, then hear the answer. It adds to the fun of the riddles.
  • After hearing all the possible answers, the judge must pick a favorite (or two favorites if they want).
  • The player(s) whose ideas were selected get a point.
  • The judge passes the device to the player on his or her left and the process continues.
  • Play until everyone has been the judge at least twice.

Saturday, December 1, 2018

A Simple, Powerful Reflection Activity with Google Drawings

For some recent professional development I have been focusing on thinking routines from The Visible Thinking website.  One particularly powerful reflection routine caught my attention, so I created a related template for it in Google Drawings.

The routine requires the learner to complete this statement and explain why:
I used to think _____, but now I think _____.

Of course, this comes best after the students have done something that would have changed their thinking. It could be a lecture, video, book, event or a significant passing of time.

As a tech activity, I made a Google Drawing template (which you can get at the link below). It uses two photos and brief text. Ideally students would edit the template to make it their own, then explain to the class (or other audience) why their thinking changed.

Here's an example I made based on a shift in thinking that happened for me after I left the math classroom to work in ed-tech.


Click here to get a copy of the Google Drawing template.

As this next image shows, students can change the text and replace the images easily. I have a few other tips listed below.

Other tips for this activity:

  • There are many ways to get the images. Students can take them themselves or they can use the search feature. I include the word "Pixabay" when I search, so it will use the Pixabay site as a source. Images from there are free to use without attribution. 
  • If students use images from other sources, they should be sure they are citing their sources properly.
  • I made the text boxes a semi-transparent color to make text easier to read. With some background images you will have to experiment with text and fill colors and possibly font styles to be sure it can be read.
  • Remind students this is meant to be a quick tech activity. The thinking that goes into the wording and the explanation of why thinking changed is far more important than getting the right images and fonts. 
  • Download the Drawing as a JPEG or PNG file (in the File menu) if you want to post it in a blog, website or on social media.
  • This is good reflection activity for teachers too!

Saturday, December 3, 2016

A Few Free Templates for Notes and Reflection Using Google Apps

I love reflection activities that get students thinking about the learning in a deeper way. These usually amount to just asking good questions and they do not have to involve technology at all. As our district is using a lot more Chromebooks, though, I have been creating more templates that use Google Apps to make it easy for teachers and students to manage the work digitally.

When you click the links for the templates below, you'll get a copy in your Google Drive. From there, you can edit them any way you need to for your lessons. I also hope they give you ideas for other templates specific to your teaching style.

Learning Target and Reflection Journal

As our district is focusing on learning targets this year. Andrea Thelen, one of our English teachers, came up with some reflection questions to direct students to the targets. Her students complete the form below at the end of class a few times each week and they do a summary activity at the end of the week.

I put the original in this Google Document and we shared it with other teachers who have adapted it to fit their needs.


Note-Taking Template

This one is based on the Cornell Note-Taking System and what I read in Marzano's book, Using Technology with Classroom Instruction that Works.

I created the Note-Taking Template as a Google Slides presentation because that allowed me to add a background image that wouldn't be edited accidentally when students typed in the text boxes. 

A Slides presentation also makes it easy to keep multiple pages of notes in one place. To make more pages, students can just right click on a slide on the left of the screen and choose to duplicate it. Of course if they plan on using multiple pages, it's best to always duplicate the first slide before typing on it, so they always have a blank one to duplicate later.

Students will need to use the zoom tool to zoom in once or twice to easily read the template and their notes. The "presentation" that it refers to could be anything--your lesson, student presentations or a movie, for example. 


If you want to edit the background image, on the Slides template, I created it as a Google Drawing. Just edit this Drawing so it looks how you want, then download it as a PNG file. Use that PNG as the background on your Slides template.

Lab Poster Template

I created this Lab Poster Template for a science teacher who wanted a simple way for students to report about their experiment. It's a Google Drawing and it serves as an example of how easy this tool is for making digital posters for any learning experience. (See this post on my other blog for another fun example.)

Students can add tables, clip art or even photos they take. To get those photos into the Drawing, I suggest uploading them to their Google Drive using the Google Drive app on their phone or tablet. Once in Drive, it's easy to import them into the Drawing.

See my video below if you or the students are unfamiliar with Google Drawings. It's a very informal tutorial I created so the teacher could help his students get started. It explains basic editing and how to insert images.





Wednesday, December 30, 2015

Game Design Exploration Part 4 - Reflection

This is the fourth part of a series for a classroom game design project that can be used in many classes and subjects. The whole project is based on a very simple game I created. Students will modify that game so it's about the topic they are studying in class.

Here's the flow of the overall project. Each of these stages has its own post, which you can access by clicking the link.
  • Learn and play Roll-n-Flip - Students need to learn to play the basic game of Roll-n-Flip first. It should take one class period or less to learn the game and to play it a couple times. 
  • Redesign Roll-n-Flip - Next, students will modify the game by adding a theme (based on your lesson) and possibly other rules. This can take more or less than one class period, depending on how much you want them to develop their version of the game.
  • Play and improve their game - In this step students test the game their group made and then at least one game created by another group. You could also give them time to improve their game based on feedback. This process can be a class period or more, depending how much you want to focus on game design.
  • Reflection - For the last part of the activity, students will reflect on what they learned about your course content and about game design. This reflection "seals the deal" for the learning, making this possibly the most important of step of the project.
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This final stage of the project can be the most important, as it requires students to reflect upon what they learned about the lesson topic for your course as well as game design. In it each student Students will complete the document at the link below. 

Do not give students the document until they worked through Parts 1 - 3 of the activity (each easily accessible at the links above). That means they should have created a game based on Roll-n-Flip, tested it and played at least one game created by another group before they try to answer the questions. 

If you modified the activity in Parts 1 - 3 of the project, you might have to change the questions in the document to fit what your students experienced.

Through reflection, students should gain deeper insights from the activity. Their responses also provide you with a look at what they've learned about the lesson topic. That can be used to guide followup instruction or class discussion.

The reflection questions in the document come in three parts:
  • The activity itself
  • The game design process
  • The lesson topic and how they connected elements of it to their game theme