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| This week we started the virtual club through Google Classroom! |
Since most of my experience with game design has been with the non-digital variety, that has been our focus. The goal is to have them make a print-and-play game by the end of the school year.
I run the club through Google Classroom. In case anyone else would be interested in a similar venture, here is some of the content I have been sharing with the students.
I started out with my intro video below. As the it indicates, I think the first step in making games is to learn about as many games as possible. Normally we'd accomplish that by playing them together and discussing them.
Since we only meet online, I have been using videos from Tom Vasel's vast archive of game reviews to introduce them to new types of games. Tom does a great job of explaining the rules quickly and I very much appreciate that I can always trust his content to be appropriate for students.
Along with my video and Tom's reviews, I have posted some discussion questions in Classroom to get them thinking about what makes a good game. Soon I will get them started on generating ideas for their own games.
I also have contacted some game designer friends, all of whom have had more success than I have. I asked if they'd record a brief video answering questions that the students have. Some already got back with me, so I am excited to see how that works out. I know the students will appreciate their involvement.
Here's the intro video that I created. (As I mention in the video, it was early in the morning when I recorded it!) I'll also list the videos I posted to show the students new games.
Dice Tower Reviews from Tom Vasel that I have used so far:
- Worker placement games - Lords of Waterdeep
- Micro games - Love Letter
- Modern abstract strategy games - Yinsh
- Deck building games - Star Realms


