Sunday, March 13, 2016

Student Samples from the Game Design Exploration

Back in December I created a game design exploration activity that could be adapted to fit the schedule and content of many classes. I posted four articles about it, starting with the introduction here.

Recently I worked with some middle school students who created games using the template I provide. Their topic was Wonder, by R. J. Palacio.

Due to time constraints, students were only able to complete the cards and play their own game. I also assigned two reflection activities that were adapted from the one in this post.

You can see their sample cards here:

Students definitely enjoyed the activity from start to finish. It was a welcome change of pace that they looked forward to each morning. I heard plenty of discussion about the book as they tried to think of titles for the cards. 

When they played their games, I asked them a few things about how the actions on the cards related to the theme of the story. They generally could explain it easily, but sometimes the action would be inconsistent with the story.

For example, when the chips represented Happiness in one game and sometimes players would receive this Happiness by actions that were not happy. We talked about this briefly. Sometimes the contradiction is unavoidable given the simple nature of the game. Reflecting on these themes of the story serves an important purpose even if the cards don't make complete sense at times.

A couple tips:
  • Because the game was taking longer to play than I hoped, I put less chips in the center than what the rules called for. I also had students take four chips to start rather than just three. Students could also tweak the actions on the cards to make the game go faster.
  • Rather than printing on card stock, I printed their cards on paper. I cut them out and inserted each in a card sleeve (available at any game store or here) along with an old playing card to keep it stiff. This is how many of us make early stage prototypes, so it's good for aspiring young designers to pick up this tip.

Tuesday, February 23, 2016

Make Growth Mindset Achievement Pages for Students Using Google Apps

Here's a quick way to help students develop a growth mindset as you recognize their progress. You can create achievement pages for each of them using Google Apps such as Drawings and Docs.

At the end of a semester or year, students will have a record of milestones they passed in their learning journey. You can personalize them as much as you want for your class and the students. Be sure to encourage a growth mindset by praising effort and the process of learning.

Here's the procedure:

First, make a blank achievement page as a Google document. Put the student's name at the top and any other information you want to include. I also suggest adding a table to the document to keep the achievements organized. Once you get the basic arrangement you like, you'll copy the document and change the name for each student in your class.



Next, search Pixabay to easily find quality public domain clip art of awards and trophies.



Copy and paste a few of those clip art images into a blank Google Drawing.



Add some Word Art, shapes or text boxes to decorate each award. Make them personal! Name them after your favorite phrases, teaching techniques or projects. Of course, encourage a growth mindset too. If you need ideas, here's a great list of resources from Vicki Davis' blog.

Ideally you'll make a few generic awards. You can also make custom awards this way at any time, even at the last minute for some achievements. The more personalized and relevant to the project at hand, the better.


When it's time to recognize a student's achievement, "snip" a copy of an award. You'll use different tools for this depending on the type of computer you're using. On a Windows computer, use the Snipping Tool. Here are keystrokes for a Chromebook or a Mac. Note that it is easiest to copy the image you capture rather than  just saving it to your computer.

Paste that snipped image into a table cell on student's achievement page. Add a note that is specific to what they earned the award. Include a date too.


After you add the first award, share it with the student. If they have Google Apps for Education accounts, this is easy. Just Share as you would any document, but be sure to make it View only. You don't want them to be able to edit these achievement pages. 


If the students don't have Google accounts, use link sharing and send the link to the student (possibly at a parent's email address) or using a link shortener like Goo.gl.

Add awards at anytime after you've shared it and students can see their updated achievement sheet at anytime. They can drag the URL to their bookmarks bar in Chrome, so it's always only a click away.


Sunday, February 21, 2016

Using Google Tools for Classroom Creativity Games

A couple weeks ago I wrote about a creativity game template I made in Google Slides. (Read that post for details on how the games are played with a class.) Making the games in this flexible tool should allow a lot more teachers to take advantage of what they offer.

Now I'm going a step further and showing how to run the entire game with Google tools. These are the ones I'll be using:
  • Google Slides for the game template
  • Google Docs for the contestants to submit their responses to the teacher
  • Google Forms for the class to vote on their best response
  • Google Classroom for getting the Form out to the class when it's time to vote
I'll explain the process with two videos. The first shows how to prepare to play.


And this second video shows how to run a round of the game with the class. 


Note: In case it wasn't clear from the video, the responses I copied from the three shared documents would be written by the contestants after they see the prompt for the round. They would each have their document open on a Chromebook or other device. When they're done, you copy and paste them into the slideshow so the class can see them for a vote.


Sunday, February 7, 2016

Creativity Game with Google Slides - Why Did the Chicken...?

This post contains a link to the template you need to play this game, but you'll also want to see this one which explains how to run the game with your class.

Many of my most popular posts on this blog are the creativity games and exercises I created and shared about four years ago. I finally translated one of those into a Google Slides format, which I hope will allow more people to enjoy it.

When played as a classroom game, it allows 3 - 5 creative students to compete to make the best answers to random riddles. The class participates by voting on their favorite. I've seen middle school and high school students enjoy this game.

I also will list a few suggestions at the end of this post about other ways to use the activity, possibly with less time or allowing more students to create the fun answers.


First, here's the flow of the game when used with the whole class. 

  1. Choose 3 to 5 students to be the contestants in the game. They should sit at the front of the room. They'll need either paper or a computer, depending on how you want them to share their riddle answers with you.
  2. The teacher draws a random riddle as shown in the video below.
  3. The contestants get two minutes to write their best answer to the riddle. Those answers and shared with the teacher.
  4. The teacher reads the answers that were submitted and they are entered in the game slide.
  5. The students in the class vote on the their favorite answer (using a classroom response system or possibly Google Forms).
  6. Points are awarded to the contestants based on the number of votes they received.
  7. Steps 2 - 6 are repeated three or four times, then scores are totaled to determine a winner.

Here is the Google Slides presentation that you'll need to play this game or to do any of the activities listed below.


Click to have a copy of the Google Slides presentation added to your Google Drive. 

Video Overview


This 4 minute video shows the basics of creating the random riddles and playing the game with a class.



Tips and suggestions for other ways to use the activity

  • Have some things to show the class while the students write their random riddles. 
  • It's easy to change some of the words that I have in the game, or you can just add a few. Pick things from your school, like your football team or the cafeteria. If you're feeling brave, put your name in the mix! This gives students a chance to practice being funny while still being respectful.
  • Have the other students write riddle answers too. After the vote, have some of them share their answers if they want.
  • If you don't want to devote much class time to the game, just generate a random riddle at the end of class and have all students answer it for homework. You can select your top 5 and have them vote on the best one as a warm-up in a later class.
  • Be sure to read my post about creativity exercises that can be used before playing this game.

Thursday, December 31, 2015

Game Design for Any Subject, Google Apps and More - Top Posts of 2015

2015 was an exciting year for helping teachers beyond my local district! In this post I will list some of the top tips, activities and resources from this blog over the past 12 months.

First, just a thought about my other blog. I love sharing resources and tips here at CG&T, but my heart has been in at my Teaching Like an Artist blog. I had a great year with some conferences, inspirational posts and even a book (digital and print). Be sure to check out my top posts there and consider following that work in 2016!

Now on to the great resources that got the most attention this year…
I ran a few PD sessions in the summer and these popular tips and tipsheets were a result:
Here's an important post that introduces teachers to 10 simple, free tools for showing off any project (even non-tech projects) beyond the classroom. They range from simple to more involved.

I developed these two methods for making a narrated slideshow presentation using just a Chromebook.
And these are my favorite quick tips from the year:

New Game Design Resources
Any teacher knows students today love games and many of them want to make games. I posted two popular series about creating games design this year. These are both non-digital game activities.

This first one is a “make a game in an hour” activity that I’ve done with designers. I started with a big picture look at what I and others have learned from making games.

Game Design in the Classroom - What I learned, what others learned, the "game jam" style activity and thoughts on developing and publishing

Later in the year I created this series, which one designer called a “baby step” into game design. All the resources are created in Google Docs for easy modification and sharing with students. It’s a flexible introduction to making games that integrates with many subjects. The flow of the project is...
Also new in 2015, I created this Game Design Page as a convenient place to find all my best classroom game design resources.