Thursday, July 30, 2015

Game Design in the Classroom - Part 1 - What I learned

An early handmade version of my game What's It To Ya?
This is the first in a series. The second is about what others learned from making games. It can be found here. You can find the rest of the series and other articles I've written on game design in the classroom on this page.

I saw an article recently about game design activities for the classroom. It sounded like a great project that students would enjoy. The final product was a non-digital game, so it didn't require programming experience. Right away it reminded me of similar design challenges I've used that I could modify for the classroom, but something was missing in the article.

I couldn’t find much in it about the educational value of game design. Sure, the kids love it, but what are they learning? I even did some searches for lessons learned from making games, but it’s tricky finding anything. Most sites promise lessons about game design.

So before I write a post about my own classroom game design activity, I’ll start with a few lessons that I learned from designing games.

An improved version from a few years later
I’ve been making games as a serious hobby for about twenty years now. Some have been published and played around the world. Looking back, I have learned far more valuable lessons from making those games than I have in many classes I’ve paid for.

I brainstormed a list of lessons in no time. I won't give you a table correlating these lessons to Common Core State Standards, but these are important lessons for success in far more areas than just game design. They’re usually not taught explicitly in school. I can see they would be useful for any teacher in at least three ways:

  • If a teacher does assign a game design activity, the requirements of the project must include the course content standards.  These other ideas I list below should also come out in the lesson, though, because they can help students no matter which path they take in life.
  • If a student shows interest in game design, even if it’s completely unrelated to what’s being done in class, have students read my series of blog posts. The ideas in it will provide a good starting point for his or her success.
  • These concepts are behind much of what I do when training teachers. These lessons apply to all of us educators just as much as they do to the students.

One last note: Before finalizing my list, I realized it also would be great to bring in input from other designers. I posted a short survey on a couple forums. I will post the responses I received in a second part of this series. (Part 2 is here.)

Knowing I’d ultimately have a lot of input from others, I shortened my list and just spoke to some general topics.

Here are just four valuable lessons I learned from making games.


How to be heard above the noise - Gaining attention for my work taught me the important lesson of how to stand out in a good way. Proper use of social media, directing language and images for a target audience and paying attention to feedback are all crucial for success in today’s world.

Technology skills - I was a math teacher when I started making games. I had no idea that by playing around with graphics programs, web 2.0 tools and website design on the weekends would open doors for me to do rewarding work with educational technology. Sometimes I was frustrated because I felt I had to do so much of the design and publishing process myself to realize my goals. Now I’m thankful for all those skills I developed.

Creative problem solving - I’ve already written much about the importance of this. It makes a great foundation for all of what we are doing in school.

Bringing an idea to reality - I write a lot about “teaching like an artist”. Most of what I have experienced as an artist has come from my work with games. It’s that process of having a dream, working hard to make it real and then sharing it with others.

  • When I talk about inspiration in the classroom, it’s because I have seen:
  • how much dreams matter
  • the benefits of working on them to the end
  • they can be contagious

The final edition of What's It to Ya?
I’ve found all students dream big. They also love it when we remind them their dreams matter. The sad thing is most will never learn how to take a big dream from start to finish.

That skill (or combination of many skills) is vital if we want people to live interesting lives and reach their potential, yet it’s not something we teach explicitly in school very often. Living (and learning) like an artist is pure work at times, so we have to encourage and remind students that the payoff is better than just existing off the dreams of others.

As I said, in my next post in this series I will include lessons other game designers have learned.

If you liked this post, here are others you might find useful:

Friday, July 17, 2015

Google Boot Camp and Updated Comic Resources

This week I spent two days at the Genesee ISD for their Google Boot Camp. I presented a session on using Drawings and Slides to create comics.

I also taught a group how to make narrated slideshows using Slides and WeVideo.

There were a lot of great ideas shared. As always, the best and most lasting benefits will be the connections we made with other passionate, innovative educators.

If you want to follow the hashtag on Twitter, it was #gisdcamp15. You'll find several good people to follow there.

All my resources are at these two sites:

And many other presenters shared their resources on this page.

If you found this post helpful you might also want to see:

Thursday, July 2, 2015

How to Capture and Mark Up Images on a Chromebook

I recently posted some tips for Chromebook basics and referred to a process I have used for annotating on screen captures using the devices. Below you'll find a video tutorial that shows the process.

Note that the first part of the video requires you to capture a part of the screen by pressing the shortcut keys:

ctrl-shift-Show all windows

The Show all windows key is the 6th key from the left in the top row. At least that's where it has been on all the Chromebooks I've used. It looks like this:


The general steps are:

  • Capture an area of the screen with the above method.
  • Copy the capture to the clipboard.
  • Paste it in a Google Drawing.
  • Mark it up using the tools available in Google Drawings.
  • Capture the image again using the above method.
  • Copy it and paste it where needed.




By the way, I know the SnagIt app and extension will allow you to do this. I prefer my method because it gives me more options for how I mark up the image. I love the SnagIt app (which I used to record the video above), but sometimes when I capture images and add arrows it takes too long to show up in my Drive as an image.

If you found this post helpful you might also want to see:

Sunday, June 28, 2015

Basic Chromebooks Tips for Teachers

I've been using Chromebooks myself for a couple years, but our middle school is just received the first few classroom sets this summer. I created these two documents with helpful Chromebook tips for the teachers and I wanted to share them here.

Some of the information is specific to our district, but you can easily make a copy of these and edit them as necessary. I'd appreciate it if you include a link to this blog on any copies distribute.

The first tipsheet is about file management. Among other tips, it refers to the Save to Google Drive extension, which is installed on all of our Chromebooks.

File Management With a Chromebook

And the second tipsheet is about ways to capture the screen, including how I mark up my screen captures.

Screen Captures on a Chromebook

You might also want to see:

Wednesday, June 24, 2015

Reminding Students that Dreams Matter

I had a great opportunity to help with some music projects in a lower elementary Music class the past six weeks. We wrapped things up with a music video project about dreams.

I talked to the class briefly about why dreams matter to me. I told them how I had two big dreams as a teenager. I wanted to have a band and I wanted to make movies.

Both dreams came true, sort of. They didn't reach the scale I had envisioned some 30 years ago, but I do get to play music with my kids in church every week in our worship band and I get to make videos with students on my job.

So dreams definitely matter! I assured them their dreams might look different as they grow older, but the dreams in their mind now are there for a reason.

For the project the teacher and I had the students draw pictures of their dreams. I asked my daughter (16 years old) to write a simple chorus about dreams for the young students. I took her lyrics, fleshed out a couple lines and added the music.

We taught the song to the students and recorded them singing. I used GarageBand to add the rest of the arrangement and I edited everything together with Corel VideoStudio.

If you want to use the song, here are the notes and chords.

Here is the full video we finished with one class. I worked with them for three class periods and spent a good amount of time during the weekend putting this together.



Monday, May 25, 2015

How to use the Google Slides mobile app to make comics from real life photos

A lot of teachers have been using my process for creating comics with Google tools. I was thrilled to find it can now be easily done using the Slides mobile app! The best part of this is now you can bring in the real world pictures very easily.

If you haven't seen the general process and possible final products, you can read all about it on this page from my Education On Air presentation from a few weeks ago.

That process starts on a Chromebook or a computer and it uses either Google Drawings or Slides.

Now you can start in the Slides mobile app. I did this on an iPad, but the Android app will be similar.

First, start a new Slides presentation.

On a blank slide, click the + sign and select Image.


Choose to get the image From Photos or From Camera. Notice that if you use the camera, this is an amazingly simple way to immediately bring the real world into your creations!


Crop, resize and move the image as necessary.

To add comic elements, click the + again and select Shape this time.


Select Callouts and scroll down to the three comic elements. Choose the one you want.


From there, it's just a matter of placing the thought or word bubble, dragging the point to the character who is speaking or thinking and then entering the text. Here's my sample taken from a game I was playing with my son.


A few things to consider:
  • While the tools are easy to use on the app, you might prefer to just use the app to bring the pictures into the Slides presentation. Then you (and any collaborators) can open that presentation on a Chromebook or computer for easy editing. 
  • See my two-minute tutorial on creating the comics using a computer. The first steps are now replaced by the import process above, but the rest of the video shows the details of adding and editing the comic elements.
  • You can change the background color of the slides by editing the presentation on a computer or Chromebook at any time.
  • See the Projects page of my website for possible end products we make such as PDFs, virtual books or videos.





Saturday, May 16, 2015

Creativity, Passion and Meaningful Contribution in School

Last week I had the privilege of presenting as part of the Education On Air conference. Jake Gentry and I did a session on my process of creating comics with Google tools. I was glad to see Matt Miller from Ditch That Textbook highlighted both of my classroom activities from the presentation.

Before I got into all that, though, I gave a short, big picture overview of why I believe some teachers are wearing themselves out to make learning happen. I presented some thoughts on the importance of creativity, passion and meaningful contribution in learning. In about four minutes I talk about things such as:

  • How I breathe life into a classroom.
  • Why teachers need to dream more.
  • Why Google tools make this easier.

That part of the session is in the video below.

If you're interested in seeing the entire session, you can find it at this link.


Sunday, April 26, 2015

Join me May 9 for Creating Comics with Google Tools

I'll be presenting in a free Google for Education conference, Education on Air, at noon (EST) on May 9.

I'll show some very creative and practical tools for creating comics in projects for any class or subject. It's an often overlooked, flexible presentation tool students love. We'll also take some time to talk about creativity in school and I'll share how to use the comic tools in fun creativity games for the classroom.

You can join my event here.

More information about the Education on Air conference (with tons of presentations from people more talented than me) is here.

Follow me on Twitter to keep up with more information as the date approaches.

Saturday, March 14, 2015

How to Create a Narrated Slideshow on a Chromebook Using Google Slides and WeVideo

I've had a few teachers ask for a project somewhere between a PowerPoint presentation and a full blown video project. I have been suggesting what I call a narrated slideshow and I made a tutorial to show them how to do it on a Chromebook.

This process uses Google Slides and WeVideo. I really like how the whole thing can be done on one device.

I recently updated the final video below to include:

  • Correct terminology for the final step in WeVideo.
  • Steps showing how to turn it in through Google Classroom.

Some of these steps are specific to the Chromebook, but the great thing about these tools is that you can use them on any computer as long as you have a microphone.

First, here's an example of what I mean by a narrated slideshow:


In part 1 I show a brief overview of creating the presentation and how to download the slides as image files.



In the second stage I show how to import the images into WeVideo and how to build the video presentation. (WeVideo was recently updated, so some screens won't be identical to what you see in this video.)



In Part 3 I explain how to record your narration. (WeVideo was recently updated. It looks like they fixed the problem I refer to in the video about showing the preview while recording.)


In this final step I show how to finalize the project as a video saved in WeVideo and Google Drive. I also show how to turn it in through Classroom.

Note: Be aware that the free version of WeVideo is limited to how many minutes of video you can export each month. If the students keep these under five minutes there shouldn't be a problem, but they need to be sure their work is as good as possible before exporting. Multiple exports of even short videos could end up exceeding the limit on free accounts.


Note about first four videos above:
The first four videos were recorded on a Chromebook. I normally make my video lessons on a PC with Camtasia. Here I used the SnagIt Chrome app and extension. I edited in WeVideo (using some premium features as part of a free month trial). I am happy with the results using the free tools, but they are not as polished as other tutorials I have created.

Thursday, February 19, 2015

Going the distance where it counts

Transformation begins by asking the right questions.

Some people use what I call "checklist thinking". In my line of work, that means I talk about a teaching technique and they tell me whether or not they do that. (And of course the answer is usually affirmative.)

PBL? CHECK!
Formative assessment? CHECK!

I describe an ideal, they see some piece of it that looks something they did. "Yep, I do that."

But it's too simple to approach life as a series of yes/no questions.

A better question is often, "How much do you use...?" I call this a yardstick approach. It raises the question of measuring and differences in results.
  • With it we acknowledge a distance between minimal practice and effective application. 
  • We can start to assess where we are at. 
  • We can identify important aspects that make results poor, good and best. 
  • We can begin to identify steps to improve.
Checklist thinking leads to mediocrity. Yardstick thinking leads to growth.

As a last thought, I'll add that checklist thinking isn't all bad. I assure you I use it frequently, like when I mow my lawn and when I send a reminder email about a printer issue to our district tech. Is that done? CHECK!

Obviously we can't start rating ourselves on a scale for everything. The areas in our lives where we use the yardstick approach, though, are the areas we value most whether we admit it or not. The trick is to acknowledge our priorities and then evaluate the efforts accordingly.

Thursday, February 5, 2015

Turning in Assignments in Google Classroom

**With recent updates to Classroom, this tutorial is no longer completely accurate. Please see my updated post showing Classroom from the teacher and student side.

Google Classroom has been quite popular with teachers in our district. That's no surprise, given its popularity everywhere! I love how easy it is for students and teachers to pick up the basics.

One problem we have is that students initially want to share their work with the teachers using the Share button. Many had been doing that for at least a year. Now that Google Classroom handles all the sharing automatically and organizes the folders, using the Share button can be a big inconvenience for the teacher.

I created a three minute tutorial that shows how to turn in work properly using Google Classroom. Everything is from the student's view, so this can be very helpful in class. Most teachers don't get to see the student side unless they're working with students, often after several have already made the mistake of sharing work incorrectly.

Besides addressing the Share and Turn In buttons, I also talk about the three ways in which the assignments are completed:

  • Accessing a document the teacher created for the student
  • Creating a new Google Docs, Slides or Sheets file
  • Attaching a file previously created 
Here's the video. I also have a link below to a tipsheet that sums it all up in one page.



Sunday, January 4, 2015

Reflection assignments from the Mini-Documentary Project

A few weeks ago I posted resources from our mini-documentary project from our high school Communications and the Media class. As we were finishing the project, I realized the students needed time to reflect on all the learning that had taken place. I created these two assignments for this purpose.

This first short assignment was given when they collected most of the content for their videos, but before they finished editing.
Reflection Assignment 1

When the videos were completely finished, we gave students this longer reflection.
Reflection Assignment 2


Saturday, December 13, 2014

Live High School Video Announcements

I've been working with our Communications and the Media class at our high school to produce live video announcements. We're only doing two a week right now, but we're working up to daily announcements. I love doing the announcements for so many reasons. Most importantly:
  • Anyone can find a place to use their talents.
  • Learning is happening on so many levels--technology, communication and collaboration skills especially. (Our studio was funded with career education funds.)
  • The announcements are a great way to highlight what's working in your school.
Ever since video equipment became cheap enough for home use in the late 1980's, I've been playing around with it. This studio was my first step into professional level equipment, though, so it took me a long time to get it set up. I'm not an expert, but if you have any questions about how we do our productions, I'll be glad to go into more detail. Here are some basics.

We write our script in Google Docs and share it with all involved. When lines are sometimes changing moments before going live, it's the only way to keep the whole crew on track.

We use High School Cube to share our production with the classrooms, and really to the whole world if anyone else cares to watch. It's amazingly easy to do a live stream there using just an iPad with a WiFi connection. We've used that method, but normally we work from our studio. It took a lot of time to get that process up and running. Now that we've got a routine, though, it's proven to be very reliable. And did I mention it's free?

To get our stream to High School Cube, we use Open Broadcast Software (also free!). I learned about the software on the High School Cube site, but there were not specific directions for setting it up. It took a lot of experimenting, watching tutorials and guessing, but it's been working well for us

Our studio itself is a relatively low budget setup. (I was impressed with it, but when I told one retailer what I had to work with, he said we were really on the low end!) We have:
  • Two HP computers with a lot of RAM.
  • Two Panasonic AG-HPX 170 video cameras
  • A Datavideo SE-2000 switcher
  • CG-350 character generator software from Datavideo
  • A couple Blackmagic video cards
  • Corel VideoStudio 7x Pro video editing software
  • Various mics, lights, cables, etc.
I'm actually not thrilled with the Datavideo switcher and character generator software. It does the job, but I had a hard time adjusting to both components and many times I feel they hold our creativity back. They were suggested to us based on our budget, so we do the best we can with them.

To show some of the work that goes on behind the scenes, I put together the following video to play on our announcements this past week. The narration was recorded on an iMac with GarageBand. The pictures and video were taken on my iPad and edited with iMovie on my iPad.

Sunday, December 7, 2014

Mini-Documentary Project for High School

The past week I've been working with Melinda Newcombe, an ELA teacher at our high school. She teaches the Communications and the Media class and we decided this year to do a mini-documentary project.

Eventually students will be making short documentaries or informative videos about something in our school. More than just retelling facts, we are requiring them to tell it through a story or at least to include a story in the video.

We hope this generates a few segments we can use in our regular video announcements. I helped kick things off with a few thoughts and examples in a presentation. I also created some worksheets to aid students in planning. We are still working through the project, so I'll add notes, examples and other resources as they come.

Resources we used are below, but I want to point out first what a huge help the Stillmotion videos on storytelling have been. I used them last year in a similar unit I posted about. I refined that lesson and have used the Stillmotion videos slightly differently, but their information was foundational in our approach.

This is the presentation I used as an introduction. It mostly served to show a few clips of informative videos in different styles. The first is a video I created for our district several years ago when I was completing my master's degree. It was good for catching our students' attention with scenes familiar to most of them. The other videos are more well known, but in all cases I'm sure you could find any number of excellent clips online that will suit your needs.

Note that we are encouraging students to find a story, not just to retell some information. The description of a story (a character who wants something and overcomes conflict to get it) comes from Donald Miller's books A Million Miles in a Thousand Years and Storyline. I wrote about those ideas at length here.

Students formed groups of three or four and they used this worksheet to review the ideas and plan their videos.
     Documentary Worksheet 1

Then we showed this second video from Stillmotion. I love how the use of keywords can sharpen the focus. This worksheet followed.
     Documentary Worksheet 2

I also created this short video as an example. I was pressed for time last week, so it's rough. That's fine because it gave us something to evaluate. Most importantly, it shows realistically what we can accomplish with technology available to our students.


We will be using this planning worksheet in the upcoming week. 

Note that this refers to some different options for technology, such as Movie Maker or iMovie on an iPad. We have some laptops available for students, but some prefer to use their own devices. This requires us to keep an open-ended approach to the technology. This, along with the infinite options for documentary topics, is a stretch for both of us teachers involved!

As I said, more details, examples and resources will come as we finish up this fun unit.

Sunday, November 23, 2014

Shadow Puppet App for Digital Stories and More

I've been very impressed with the free Shadow Puppet iPad app for quick digital slideshows. In the past I've written a lot about 30Hands as my favorite tool for creating these, but I have to say Shadow Puppet is now my go-to app.

I'll post a quick example video I made below. Here are the features that impress me the most so far:
  • The intuitive interface allows you to quickly arrange some photos and record narration.
  • You can add titles, zoom in and pan and also draw on the screen.
  • The Edu version and website has some great resources for the classroom including image search engines and lesson ideas.
  • It exports to the Camera Roll so you can share it how you like, transfer to a computer and even edit it in other applications.
The only downsides I've seen so far:

  • The area for the image is cropped to a square shape rather than a 4:3 or 16:9 rectangle. 
  • The music plays during the recording if I use that option.
  • I got confused at the end of the creation process. I wasn't sure if I was previewing the video or finishing it.
  • I'm not sure if this is a problem with my YouTube app or the video created by Shadow Puppet, but when I upload it, the audio is a few seconds off from the video.
For an app that should work well with almost every grade level, those are minor quibbles.

If I'm making a quick story for our high school news or a highlight for my church Facebook page, I'll go to the more robust iMovie. For the classroom, though, Shadow Puppet is my current recommendation to students and teachers. Download the Edu version now and give it a try!

Wednesday, November 5, 2014

miGoogle presentation for Comics and Creativity Games with Google Tools

This week I had to privilege of presenting at the miGoogle conference in Brighton, Michigan, along with dozens of great educators from around the state.

My topic was a very simple one--how to make comics by combining real life pictures with a few tools from Google Drawings or Slides.

  • My presentation slides
  • An example comic we started during the session
  • Related tutorials
  • Our sample project, including how to turn the comics into ebooks and videos
  • Information on my creativity games
I shared many of these resources throughout other posts on this blog, but this one place to find them all as well as additional things I shared only at the conference.

If you want to see the sample comic we started during the session, it's here:

Saturday, October 25, 2014

Tips for Classroom Video Projects

This is an updated list from a popular post I wrote last year. It's my attempt to compile the tips I find myself repeating to teachers and students whenever I help with classroom video projects.

I have enjoyed making movies and videos all my life and certainly one of the most rewarding parts of my job is getting to share the experience with students who are new to the process. Videos are a great way to showcase learning and I've been having a blast this year as many more teachers in my district are assigning video projects. I updated my previous list and regularly send this to teachers before we work together.

I'll probably keep adding to and refining this over time. If you have any comments or other suggestions, please share them.

If it would be helpful to have this as a single document, I have a Google Docs version here.

For Teachers

Set expectations at the start for requirements and the project timeline. I suggest a one page assignment sheet that answers these questions:

  • What course content is required in the video?
  • How much creative freedom will students have? For example, can they be serious or silly? Possibly list options for types of videos, such as skits, documentary style, newsroom style, etc.
  • How long do you want the videos to be?
  • When will each phase of the video (planning, recording and editing) be due?
  • Where will these be recorded?
  • How will it be graded? If you have a rubric, include it, or at least the criteria, on this sheet.
  • What will they have to turn in (if anything) at each phase and how will they submit it?

Keep realistic, tight deadlines. Set the time you want students to use for planning, recording and editing and stick to it no matter what. Many students will take far longer if they are allowed to. Let them know they must work outside of class if it’s going to take longer.

Share the work when students are done. Share the best videos as much as possible. Post them to your own blog or website and any school public pages, etc. Of course, be sure you have permission to share images and video of the students before you post anything publicly.

Read over the list of student tips below and be sure students are aware of the ones you consider important for the current project.

For Students

Be realistic when planning. Unless you’ve created videos before, don’t plan special effects or anything that will require advanced editing.

Use one camera if at all possible. Using multiple cameras makes it harder to get all your videos in one place and file compatibility can be more of an issue. Even better, if you use an iPhone, iPod or iPad, edit right on the device with iMovie. **Note: Record photos and video to the Camera Roll, directly into the iMovie app.

Don’t plan to use music you can’t easily access and legally download at school. Part of any tech project is to learn the rules of copyright and fair use. It is not legal to use someone else’s song in your videos unless they have given permission. Here’s my favorite site for downloading free music. The composer gives permission for any use as long as you credit him in the video as he explains on his site.      
                           http://incompetech.com/music/royalty-free/

When it’s time to edit, bring any USB cables that work with your camera so it’s easy to transfer files. When all else fails, it’s possible to upload your videos to Google Drive, then download them to the computer you are using for editing. This will take awhile if you have long videos, though, so cables are best.

Plan in detail. It's more fun to start recording, but poor planning will result in either lots of frustrating editing or a poor final video. Good planning includes a detailed script for all dialogue or narration and a storyboard showing the basic camera views for each shot.

Make sure you are recording files you can edit later. This means you have to record with a camera, phone or other device that creates a file format compatible with your editing software. I recommend doing a quick test with your equipment first. Record a short clip and try to edit it with your editing software.

Hold your camera, phone or device in the landscape position. Not only is this a pet peeve of mine, if you get this wrong it immediately makes your video look amateur. Shoot with YouTube and the big screen in mind so your possibilities are not limited. The graphic below is one I made based on one I found from another teacher on Twitter. I don't know if this site is the original source of the image, but I found it here.

Think about what the viewer is seeing and break up the scene accordingly. Does it make sense to stand back with the camera and just record the whole scene as if it were a skit? Or would different camera angles throughout make it more interesting? Would close-ups of certain action help tell a better story? Is there anything in the background that will distract the viewer from what is most important?

Listen before recording. Is there background noise or bad acoustics that echo when actors talk or make other sounds? Choose a quiet location.

Listen carefully when you are recording too. Be aware that a distracting noise (squeaky chairs, doors closing, etc.) while someone is saying a line can't be removed later. We often block these things out easily when listening to someone in real life, but when watching a video they are impossible to ignore.

Speak clearly when being recorded. Probably everyone involved in the video knows the script and knows what is being said, so everyone understands the lines. The viewers don't have that advantage. Pay attention to how fast you talk, how loud it is and whether or not the words are distinct.

Record too much rather than not enough. Start recording several seconds before action will start. If someone will say, "Action," or otherwise alert everyone to start, be sure they wait at least a second after the camera has started before they cue the actors. It is so easy to trim a few seconds off the start or end of a clip in editing. Compare that to the case when the camera person turns off the camera immediately after the last line or the actors start talking as soon as the camera starts. Those make for bad edits later.

If you have the time, get two good takes of each shot. You can overdo this, but generally if everyone finally gets a good performance once, the next one will be even better. During editing it can help a lot to have a couple choices for the take that will end up in the final video..

When acting a scene, don't look at the camera or the people behind the camera. It is very common for actors to look to the person working the camera as if to say, "Did we get it right?" Those looks can ruin an otherwise great take and sometimes you won't notice them until editing later.

To sum it up, remember you will have a much better final video if you…
  • Plan carefully.
  • Pay attention when recording.
  • Always consider what the viewer will see and hear.

Saturday, October 11, 2014

Comic Assignment with Google Drawings, Slides, WeVideo and Flipsnack

This week I continued our comic assignment with two more parts. (Click here to see how we started the project.)

First, students used Google Slides to convert their comics to a PDF. Then that was uploaded at Flipsnack to turn it into a virtual book.

For the final step, we are converting those same comic images into a video using WeVideo.

The assignments sheets are here:


And below is the tutorial I created that shows how to use WeVideo to make a simple video slideshow. As explained in assignment 3, there is no audio. Also, there is a table of contents that makes it easy to jump to just the short parts you need based on the steps of the assignment.

Sunday, October 5, 2014

Comic Assignment with Google Drawings


Back in April I posted about using Google Drawings to make comics. Since then, I've had a chance to use it in a couple settings. Below I'm linking to the latest assignment I created for our high school Digital Media class.

First, here's the outline:

  • We took pictures of two students who posed with a few emotions.
  • The pictures were uploaded to a shared Google Drive folder where students could access them.
  • The rest of the class looked at the pictures and planned their original stories.
  • Using the process shown in a video tutorial, students added word bubbles and thought bubbles to make comics.
You can view a copy of the assignment here. It has a link in the assignment to the shared folder of pictures and the video tutorial.

Follow-up assignments will show the students how to turn the images into an ebook and a video version of their stories. Those additional steps will appear here on the blog after we use them in class.

The Tutorial
If you want to see the video tutorial that shows how to create the comics, it's here. Note that this was for our students, so I refer to the teacher by name in one part. If you're using it in class, just explain your students would share it with you.

Thursday, August 21, 2014

How to Be Good with Tech - Part 5

I've been writing this series for a few weeks now and I'm winding it down with three short posts, this being the first. If you want to review what I've written so far...

My previous article (Part 4) was the most practical, suggesting the tip "Move ahead fearlessly". In it, I even went so far to assign a 30 minute activity that anyone could start with.

Prior to that, in Part 1 and Part 3 I addressed some common myths that hold people back. In Part 2 I pointed out that successful people think "big picture" when they use technology, not step by step.

This time, I have this advice:

Tip #6:  Move ahead regularly.

Of course, this goes along with what I wrote in Part 4. To get good with tech tools you have to start practicing and keep practicing. 

When I work with people who struggle with technology, I see time after time that they simply have not developed enough experience with tools in general. When the slightest problem crops up, they have no prior knowledge to rely on. Every tool and every task is new.

In other words, what you start with isn't even that important. As long as you can make some progress with it, you'll begin to form the confidence, conceptual frameworks and problem solving skills that can be applied to other tools you'll need.

Many hesitant learners tell me they are waiting for a trainer to provide direction or an employer to provide time, but my point here is you need to make the time yourself.

I want to share some results of a survey I sent out to educators through Twitter and Edmodo. I was hoping to get data to share with teachers at the start of the school year. I realized that it applied here too. In the end, I had 63 responses. Obviously it's not the definitive study in these matters, but I think it offers some weight to what I'm saying here.

First, I asked respondents to rank themselves on a scale from one (reluctant) to five (innovative) when it comes to tech use in their job in education. A choice of three represented "average in their district". Here were the results:

Then I asked about the quality of professional development or training that they receive on the new tools they use. From "exceptional" down to "we don't receive any", here were the results:



Note that over half the respondents either are not trained or they consider the training to be inadequate. But almost all of them are above average when it comes to tech use?

Well, finally I asked them to choose which of these options that best represents how they learn the new tools:

  • From professional development that is provided to them.
  • From professional development plus time spent on their own.
  • From colleagues and time spent on their own.
  • From time spent on their own.
As you might have guessed based on my tip above, the vast majority (over 70%) of these people are not relying on training to use new tools in their work. They're moving ahead with some help from others and time on their own. Here are the results.


Take the informal survey for what it's worth. It at least shows training is not a prerequisite for moving ahead with technology.

Instead of getting formal training, my recommendation is to plan time regularly to just explore a tech tool. Maybe it will be 30 - 60 minutes on a Saturday morning. Maybe you'll make time every night for a month.

Whatever you decide, just like exercise or learning to play an instrument, regular practice will quickly pay off with noticeable results.

Up next, one tip that gives me an edge when I have to work with digital tools.