Showing posts with label project based learning. Show all posts
Showing posts with label project based learning. Show all posts

Sunday, November 23, 2014

Shadow Puppet App for Digital Stories and More

I've been very impressed with the free Shadow Puppet iPad app for quick digital slideshows. In the past I've written a lot about 30Hands as my favorite tool for creating these, but I have to say Shadow Puppet is now my go-to app.

I'll post a quick example video I made below. Here are the features that impress me the most so far:
  • The intuitive interface allows you to quickly arrange some photos and record narration.
  • You can add titles, zoom in and pan and also draw on the screen.
  • The Edu version and website has some great resources for the classroom including image search engines and lesson ideas.
  • It exports to the Camera Roll so you can share it how you like, transfer to a computer and even edit it in other applications.
The only downsides I've seen so far:

  • The area for the image is cropped to a square shape rather than a 4:3 or 16:9 rectangle. 
  • The music plays during the recording if I use that option.
  • I got confused at the end of the creation process. I wasn't sure if I was previewing the video or finishing it.
  • I'm not sure if this is a problem with my YouTube app or the video created by Shadow Puppet, but when I upload it, the audio is a few seconds off from the video.
For an app that should work well with almost every grade level, those are minor quibbles.

If I'm making a quick story for our high school news or a highlight for my church Facebook page, I'll go to the more robust iMovie. For the classroom, though, Shadow Puppet is my current recommendation to students and teachers. Download the Edu version now and give it a try!

Wednesday, November 5, 2014

miGoogle presentation for Comics and Creativity Games with Google Tools

This week I had to privilege of presenting at the miGoogle conference in Brighton, Michigan, along with dozens of great educators from around the state.

My topic was a very simple one--how to make comics by combining real life pictures with a few tools from Google Drawings or Slides.

  • My presentation slides
  • An example comic we started during the session
  • Related tutorials
  • Our sample project, including how to turn the comics into ebooks and videos
  • Information on my creativity games
I shared many of these resources throughout other posts on this blog, but this one place to find them all as well as additional things I shared only at the conference.

If you want to see the sample comic we started during the session, it's here:

Saturday, October 25, 2014

Tips for Classroom Video Projects

This is an updated list from a popular post I wrote last year. It's my attempt to compile the tips I find myself repeating to teachers and students whenever I help with classroom video projects.

I have enjoyed making movies and videos all my life and certainly one of the most rewarding parts of my job is getting to share the experience with students who are new to the process. Videos are a great way to showcase learning and I've been having a blast this year as many more teachers in my district are assigning video projects. I updated my previous list and regularly send this to teachers before we work together.

I'll probably keep adding to and refining this over time. If you have any comments or other suggestions, please share them.

If it would be helpful to have this as a single document, I have a Google Docs version here.

For Teachers

Set expectations at the start for requirements and the project timeline. I suggest a one page assignment sheet that answers these questions:

  • What course content is required in the video?
  • How much creative freedom will students have? For example, can they be serious or silly? Possibly list options for types of videos, such as skits, documentary style, newsroom style, etc.
  • How long do you want the videos to be?
  • When will each phase of the video (planning, recording and editing) be due?
  • Where will these be recorded?
  • How will it be graded? If you have a rubric, include it, or at least the criteria, on this sheet.
  • What will they have to turn in (if anything) at each phase and how will they submit it?

Keep realistic, tight deadlines. Set the time you want students to use for planning, recording and editing and stick to it no matter what. Many students will take far longer if they are allowed to. Let them know they must work outside of class if it’s going to take longer.

Share the work when students are done. Share the best videos as much as possible. Post them to your own blog or website and any school public pages, etc. Of course, be sure you have permission to share images and video of the students before you post anything publicly.

Read over the list of student tips below and be sure students are aware of the ones you consider important for the current project.

For Students

Be realistic when planning. Unless you’ve created videos before, don’t plan special effects or anything that will require advanced editing.

Use one camera if at all possible. Using multiple cameras makes it harder to get all your videos in one place and file compatibility can be more of an issue. Even better, if you use an iPhone, iPod or iPad, edit right on the device with iMovie. **Note: Record photos and video to the Camera Roll, directly into the iMovie app.

Don’t plan to use music you can’t easily access and legally download at school. Part of any tech project is to learn the rules of copyright and fair use. It is not legal to use someone else’s song in your videos unless they have given permission. Here’s my favorite site for downloading free music. The composer gives permission for any use as long as you credit him in the video as he explains on his site.      
                           http://incompetech.com/music/royalty-free/

When it’s time to edit, bring any USB cables that work with your camera so it’s easy to transfer files. When all else fails, it’s possible to upload your videos to Google Drive, then download them to the computer you are using for editing. This will take awhile if you have long videos, though, so cables are best.

Plan in detail. It's more fun to start recording, but poor planning will result in either lots of frustrating editing or a poor final video. Good planning includes a detailed script for all dialogue or narration and a storyboard showing the basic camera views for each shot.

Make sure you are recording files you can edit later. This means you have to record with a camera, phone or other device that creates a file format compatible with your editing software. I recommend doing a quick test with your equipment first. Record a short clip and try to edit it with your editing software.

Hold your camera, phone or device in the landscape position. Not only is this a pet peeve of mine, if you get this wrong it immediately makes your video look amateur. Shoot with YouTube and the big screen in mind so your possibilities are not limited. The graphic below is one I made based on one I found from another teacher on Twitter. I don't know if this site is the original source of the image, but I found it here.

Think about what the viewer is seeing and break up the scene accordingly. Does it make sense to stand back with the camera and just record the whole scene as if it were a skit? Or would different camera angles throughout make it more interesting? Would close-ups of certain action help tell a better story? Is there anything in the background that will distract the viewer from what is most important?

Listen before recording. Is there background noise or bad acoustics that echo when actors talk or make other sounds? Choose a quiet location.

Listen carefully when you are recording too. Be aware that a distracting noise (squeaky chairs, doors closing, etc.) while someone is saying a line can't be removed later. We often block these things out easily when listening to someone in real life, but when watching a video they are impossible to ignore.

Speak clearly when being recorded. Probably everyone involved in the video knows the script and knows what is being said, so everyone understands the lines. The viewers don't have that advantage. Pay attention to how fast you talk, how loud it is and whether or not the words are distinct.

Record too much rather than not enough. Start recording several seconds before action will start. If someone will say, "Action," or otherwise alert everyone to start, be sure they wait at least a second after the camera has started before they cue the actors. It is so easy to trim a few seconds off the start or end of a clip in editing. Compare that to the case when the camera person turns off the camera immediately after the last line or the actors start talking as soon as the camera starts. Those make for bad edits later.

If you have the time, get two good takes of each shot. You can overdo this, but generally if everyone finally gets a good performance once, the next one will be even better. During editing it can help a lot to have a couple choices for the take that will end up in the final video..

When acting a scene, don't look at the camera or the people behind the camera. It is very common for actors to look to the person working the camera as if to say, "Did we get it right?" Those looks can ruin an otherwise great take and sometimes you won't notice them until editing later.

To sum it up, remember you will have a much better final video if you…
  • Plan carefully.
  • Pay attention when recording.
  • Always consider what the viewer will see and hear.

Wednesday, April 23, 2014

Three Simple Tutorials for Creative Project Based Learning

I'm preparing for a P^3BL session I'll lead this weekend and all that work is filtering into my Teaching Like an Artist blog. I didn't realize I hadn't updated this one in over two weeks!

Here are three tutorials for short digital projects that are worth pointing out:
Narrated Image Slideshows using Pixlr and Videolicious on iPad - These make great ways to present spoken poems or short stories.
Narrated Image Slideshows using iMovie and GarageBand for iPad - This is another method for creating slideshows. By using Garageband for the narration it also allows the opportunity to make up simple music too.
Quick Songwriting with UJam - I have created other tutorials for UJam on this blog, but this one shows the simplest way to turn a short tune into an mp3 of a fully arranged song.

Tuesday, April 8, 2014

Using Google Drawings for Comic Creation

I was reminded recently that Google Drawings has Callouts in the shapes of speech and thought bubbles. Used in conjunction with the app on a mobile device, this makes a great tool for collaborative comic creation.

I put together this quick sample using a few pictures I had on my iPad from a PD day in our district. Ideally the pictures would be of actors or maybe toys or other objects set up according to a script.


Here's the process:
1)  Take pictures of the actors or objects for the comic. You could draw these on paper and take pictures or make them in a graphics program too.

2)  Upload the pictures to Google Drive using the app (if using a mobile device) or with the computer (if you created them in a graphics program on a computer).

3)  Using a computer, create a new Drawing in Google Drive. Share it with anyone who will be working on the same project.

4)  Set the background color.

5)  Add each picture and edit/arrange them. I found this order worked best overall. You'd repeat this for each frame of your comic on the page:

  • Import the picture.
  • Crop it with the crop tool.
  • Resize it as necessary.
  • Set the line width and color if you want borders.
  • Move it to the correct place.
  • Add the Callouts from the Object dropdown. You'll see speech bubbles in a few shapes and a thought bubble. 
  • "Draw" the speech or thought bubble on your picture
  • Drag the "tail" of it to the person talking or thinking.
  • Type the text in the speech or thought bubble(s).
  • Resize and move the bubble and text as necessary.

6)  Add any other text boxes or text to the Drawing.

7)  Download as a jpg image and share with others if necessary.

8)  Copy or import the image file into a shared Google Document. There it can be a page of a book made up of a series of such pages/images. You could put it in a Google Presentation too if it's more likely to be displayed that way.

Monday, February 17, 2014

Saturday, December 28, 2013

Editing videos for the Smart Jams project

When the songwriting and recording for the Smart Jams math music video project was all wrapped up I ended up with audio files, pictures and video for 23 projects. That means I spent a lot of time editing over Christmas break!

As of today (1-5-2014) I have completed 14 videos and eight more of the songs are mixed down. Over the next few days I'll finish the rest. I haven't had much time for blogging through all this, but here are a few things I learned:
  • I wish we would have piloted this with only one or two classes! I really enjoy the entire process, but managing all the files is quite a task.
  • I am editing the videos this time around because I need to see the whole process and the project took enough class time already. The overall goal was to identify a simple process and have the students compile the audio, pictures and video themselves in the future. I learned a lot about this and I'll post the information in the weeks ahead.
  • I originally planned on having each video play through the song three times. Previous materials I posted referred to that. Now that I look at what I have recorded and how much editing is before me, though, I see it's far more realistic to just repeat the song twice.
  • I need more structure to the picture and video recording portion. Some of the factors (creativity, attendance, timing, availability of devices...) caught me off guard and what I have to work with is making editing take longer. I'm sure that by the time I finish all of these I'll have a much better list of guidelines for that phase of the process.
For now, here's a compilation of a few videos I have completed. I blurred the faces because we haven't had a chance to get signed release forms from parents. Also, I wanted to see how that feature works on YouTube.

Comments are welcome!

Monday, November 4, 2013

Perimeter and Area Song - Teacher sample for math music video project

Here is the current version of The Perimeter and Area Song that Crystal Owen and I created as a sample.  We will show this to students next week, then begin working on their original songs and videos.

Our project is funded by a grant from MACUL and you can read about the process and other examples on my Music Creation in the Classroom page.

 

Sunday, October 27, 2013

10 tips for recording video in the classroom

I updated this post in October 2014. I added a few tips for teachers and created a Google Docs version too. The new post is here.

Given the popularity of this post, I created a video version of the tips. It is embedded at the end of the list.

I would think many of these items are obvious, but as much as I have to remind students I know they're not obvious to everyone.
  • Plan in detail.  I know it's more fun to start recording, but poor planning will result in either lots of frustrating editing or a poor final video.  Good planning includes a detailed script for all dialogue or narration and a storyboard showing the basic camera views for each shot.
  • Make sure you are recording files you can edit later.  This means you have to record with a camera, phone or other device that creates a file format compatible with your editing software.  I recommend doing a quick test with your equipment first. Record a short clip and try to edit it with your editing software.
  • Hold your camera, phone or device in the landscape position.  I didn't think to remind students of this until we started letting students use their own devices.  Remember that computer monitors are always in landscape.  Don't hold the phone or iPad so the image is taller than it is wide.  It might work great for Vines or other clips you send your friends, but it really weakens the final product no matter how good everything else turns out.
  • Think about what the viewer is seeing and break up the scene accordingly.  Does it make sense to stand back with the camera and just record the whole scene as if it were a skit?  Or would different camera angles throughout make it more interesting?  Would close-ups of certain action help tell a better story?  Is there anything in the background that will distract the viewer from what is most important?
  • Listen before recording.  Is there background noise or bad acoustics that echo when actors talk or make other sounds?  Choose a quiet location.
  • Listen carefully when you are recording too.  Be aware that a distracting noise (squeaky chairs, doors closing, etc.) while someone is saying a line can't be removed later.  We often block these things out easily when listening to someone in real life, but when watching a video they are impossible to ignore.  
  • Speak clearly when being recorded.  Probably everyone on the set knows the script and knows what is being said.  The viewers don't have that advantage.  Pay attention to how fast you talk, how loud it is and whether or not the words are distinct.
  • Record too much rather than not enough.  Start recording several seconds before action will start.  If someone will say, "Action," or otherwise alert everyone to start, be sure they wait at least a second after the camera has started to cue the actors. It is so easy to trim a few seconds off the start or end of a clip in editing.  Compare that to the case when the camera person turns off the camera immediately after the last line or the actors start talking as soon as the camera starts.  Those make for bad edits later.
  • Along with that, if you have the time, get two good takes of each shot.  You can overdo this, but generally if everyone finally gets a good performance once, the next one will be even better.  During editing it can help a lot to have a couple choices for the take that will end up in the final video..
  • When acting a scene, don't look at the camera or the person behind the camera.  It is very common for actors to look to the person working the camera as if to say, "Did we get it?"  Those looks can ruin an otherwise great take and sometimes you won't notice it until editing later.
To sum it up, remember you can save a ton of time in editing with careful planning and by paying attention.  Consider what the viewer will see and hear.  After you make a couple videos thinking like this you'll appreciate your favorite movies and television shows all the more!


Based on your experience, what advice would you add to the list?

Thursday, August 15, 2013

New Creative Learning Systems Lab

I'm in training this week for our new STEM lab from Creative Learning Systems, so I put the video below together for our Facebook page.

This is coming to our middle school.  This lab represents everything I wanted to accomplish in my math class years ago as well as all the technology integration and project based learning I've worked toward the past few years.

Lots of learning and fun ahead!

Sunday, April 21, 2013

How to Inspire Creativity and Teach Content - Music video projects in under 3 hours

I've been doing more music in school the past two months and I'm finding it very encouraging. Obviously many students have a passion for it. Several of them are talented in that area and technology is making it easier than ever to create music even without a lot of skill.

For almost a year I have been testing and tweaking a process of creating simple songs and music videos based on classroom content. (Here's the post where I compiled all my music resources.)  The videos below highlight my latest attempt to present the basic idea.

I created a song and recorded it in UJam in about an hour. I finished a couple short videos in one to two more hours of total work time.  That time wasn't all in one setting, but I'm confident that with some focus and solid deadlines a group of students could make an original song and video in around three class periods.

This first video explains the process and contains all examples. Here's the breakdown of the video:

  • Quick tips 0:38
  • Writing the lyrics  0:54
  • Recording the melody using GarageBand   1:21
  • **Using UJam to make the music 2:33 - UJam is amazing!  Definitely watch this part if nothing else.  
  • Recording the video with Video Star  4:53
  • Editing the video in VideoStudio  5:54
  • The example videos I created are at the end of the video, but also you can find them separately below.




Wednesday, April 3, 2013

Music Creation for the Classroom - Some compiled resources

So much of my blog has been about creativity games, but I realized this week music has shown up now and then.  It has always been a huge part of my personal life and recently I have seen how it can motivate students in school.

When it comes to infusing passion into a lesson, not much can compare to the effect music has on many students.  Some of those who are hardest to reach are also deeply interested in music or musically inclined.

Technology has made it easier that ever for anyone to create something along the lines of a song or music video.

Here are a few thoughts and resources that I have posted previously.

The basics:
  • This post sums up a method I use to create original songs and videos in about three hours at the most.
  • The main idea behind these projects is to encourage learners to make something that involves passion and creative expression, publish it and learn from it so they can do better next time.  
  • It's easy to spend a fortune on good equipment, but in all my efforts with recording I keep it simple.  Even a mediocre musician like me can get a lot of mileage out of free online resources, Audacity for recording and Gsnap for pitch correction.  You'll probably need a mic and headphones too, depending on how you plan to perform and record.
  • GarageBand for the iPad is amazing.  For several months I thought of it as just a tool for sketching song ideas.  Lately I have been using it to record short songs like some of those shown below.  I use the iRig Mic Cast microphone and iRig guitar interface with it for recording.
From other posts:
  • An overall plan for creating music in the classroom - This was written in the summer when I had some untested ideas.  It still serves as the outline for the projects I have done with students.
  • My latest music video with students - Two middle school students wrote this song.  I helped them record it and I edited the video using mostly video and pictures taken under their direction.
  • My example of a math music video - When I told students about my ideas, some were afraid to sing or perform on video.  I made this video as an example to encourage them to take the step.
  • Scientific Method Rap - This is one example from my first effort to assign a music video project.  The post is the best example here of what worked from start to finish in the classroom.  I did about eight hours of work on this after the students finished, just to see what was possible and how much work it would take.  
  • Another rap - This example also came out of the class project above, but without my additional editing.  
  • Kevin Honeycutt - Since I first came across Kevin's conference session in 2011 he has been an inspiration to me.  I love how he inspires students to be creative and get their ideas out there.
  • Music Video for Tech PD - This is a song we had some fun with for a PD session.  I was encouraging teachers to put some passion in their work and to do something new.  This song was a result.  It also serves as an example of what can be done using just the iPad for recording.

Tuesday, April 2, 2013

Middle School Music Video Project - The Scientific Method Rap

I worked with Andrea Thelen and her class this past marking period.  The class is called SETS - Students Engaged in Technology and Science.  This is a video project we assigned at the end of the course.  The hope was to follow a process like I outlined in this post from last year about music creation in the classroom.

As it turned out, we almost ran out of time.  I worked with the group of students to create the lyrics and we recorded a rough version in the very last days of the class.  I took some time on spring break to spice it up on my own.  Details of the process are below, but here's the final result.  

It is not perfect, so I pose this as a challenge for other groups.  Do something better!


Here's the Project Process:
First I had the students do this assignment to research and review the scientific method.

I didn't show them any examples of existing videos.  Instead, I just asked them to write the lyrics for a rap after they did the above assignment.  This group featured above turned in some great work, but I was disheartened to find a very similar version online!  We had a talk about using online content in acceptable ways and how to give credit where it's due.

I then worked with them to write the lyrics shown in this final version.

Using my iPad with an iRig Mic Cast microphone, I recorded the students while they rapped.  I made one simple track using the Smart Drums and then recorded their vocal part on a few other tracks as we accumulated takes.  This took longer than I expected, but it was a great learning process for them as we had to tweak their lyrics to fit the beat.  After class I took time to put the good takes in order.

The students then took the iPad while I worked  on the same process with a second group.  They used the free Video Star app to record their lip sync performance.  They came back with one rough take.  I told them to go do a few more.  In the end they had four videos.

I should note that Video Star is a great, fun app for adding effects to a lip sync performance.  But I was glad that three of the four takes that these students gave me did not use the video effects.  Instead, they just used the app as a means of syncing their performance with the song.  I suggest that because it's better for a polished video to add the best effects during post-production.

The videos that the students made at that point were acceptable for purposes of the class.  We were out of time anyway, so I did not have a chance to take them through the editing process.

Since it is spring break, though, I had a lot of time to play around with it on my own.  I did the following:

  • I created a few background tracks using options using UJam.  That site makes it easy to try the options, download an mp3 and then try another version.  I made two that I liked based on their hip hop styles. One important point to note is that UJam was a great seller for this project.  The students liked how it immediately spruced up a vocal track.  I was disappointed we didn't have more time to use this in class, so I hope to start the project earlier in the marking period next time.
  • I combined, rearranged and mixed the vocals and UJam track using my old version of Music Creator. While I did put in some effects from that program, mostly I choose it over Audacity only because it lets me easily cut the tracks right at the measures.  This makes it extremely easy to move parts around and repeat them.
  • I then combined the parts from their video performances with my audio track using Corel VideoStudio.  I love the program, but see the details I wrote about the good and the one big negative I had.  I really enjoy video editing, so I had fun with this.  I have to admit it took several hours just to make this short video, though, and it is not realistic that our students would have created something this complex within the usual time limits of our classes.  I hope to get them there someday though!
Doing this project with this group was my dream project this marking period.  I was hoping to give them something to make the class very memorable.  Since it was rushed and we worked around other distractions, I'm not sure I achieved it.  I did build a couple important relationships, though, and I set the groundwork to do much better the next time around.  

I have always said that nothing provides an option for more content and important skills at a variety of levels like a good video project.  Though it can complicate an already complex process, I'll go further and say that a good music video project adds several other advantages to the mix.  Not the least of which is that the students who are hardest to hook often have a love and talent for music.

Saturday, March 9, 2013

Favorite Free Apps for Video Slideshows, Tutorials and Frustrating Tech in School

This past week was our district technology professional development.  It's my one big show of the year.  The  topic I was given was project based learning, but I used it as a backdrop to challenge everyone to try something new, creative and passionate in their classrooms.

To provide a concrete example we kicked the session off with Tech's a Maybe, a rewritten version of the popular song.  If I get a chance to finalize it, I'll post a recording here.  

I put together a few tutorials and examples based on iPad apps and other processes I use to create narrated video slideshows.  They're posted on the site I created for the district PD, but here are the links by page:
*A couple notes about pros and cons of these free apps from the tutorial page:
Pixntell is limited to five slides and there are no bells and whistles, but it is a very simple app for making a narrated slideshow.

Videolicious makes a nice looking slideshow that includes pictures, narration and music.  You can even add video clips, though it is not addressed in this tutorial.  

The potential negatives are your video will be limited to one minute and you give up some control on the panning and zooming.  




Sunday, February 10, 2013

My Attempt to Encourage Creativity - The Quadratic Formula Song (All Over 2a)

I'm working with a group of middle school students and I told them the final project for the class will be an educational music video.  They were not so sure they liked the idea of singing or being in a video.  In an effort to encourage them, I took the plunge and finished an idea I had been working on.  So here goes.

(The chord sheet for the Quadratic Formula song is here if you're interested.  If you perform this in class, I'd love to hear about it!)



It's not easy for me to play something like this for the students, but I wanted to take the step and encourage them to do something better.

I'm not sure if it looks like it, but the video itself took a long time to create.  We won't have time for something that complex in class, but I think they can do better at making a complete song as opposed to a short chorus like I wrote.

For anyone interested in the process, here's a rough outline of what I did and the software I used.

I knew I wanted to make a song about the quadratic formula.  I obviously didn't write any lyrics.  The formula was the chorus.

I used VoiceBand on my iPad to improvise a melody over a click track.  If it's not apparent, I don't sing that well and the pitch correction in VoiceBand helps me end up with something workable.

From there, I put it in UJam.  I was going to create the whole song in UJam and I might still do that.  When I saw some of the simple chords that came out of one version, though, I realized I could play that on guitar.  I changed what UJam gave me for chords.  I also played around with the melody and rhythm quite a bit after that initial idea.

I programmed the bass, drums and a simple guitar part in the GarageBand app on my iPad.  I recorded my actual guitar using the iRig guitar adapter.  I recorded the vocals (including the spoken part) with the iRig Mic Cast.

To polish the vocals a little more I used GSnap in Audacity for pitch correction.

The song was not done at this point, but I had an idea of how I wanted it to flow.  I started gathering video. Almost all of the video was created or captured with my iPad.  For the stop motion segment in the middle I used Stop Animator.  For the other animated sequences I used DoodleCast Pro.  There's also a short segment of a screen capture where I grabbed the Daum Equation Editor using Screencast-o-matic.com.

I couldn't get a good mix of the audio on the iPad, so I exported each track and converted them to .wav format using Zamzar.com.  I brought them into my very old version of Music Creator.  I'm sure an updated version would do a lot more, but I just use my old version because it lets me split, copy and paste right on the beats of the song.  I could do this on the iPad or the MacBook with GarageBand, but I'm used to years of playing around with Music Creator.

I'm not a sound engineer by any stretch, but after getting a mix I could live with, it was time to tackle the video editing.

I used iMovie on my daughters MacBook to add a few effects to the clips of me playing the guitar.  Other than those, all the video was done in Corel VideoStudio.  As I wrote previously, I was unhappy with Corel's customer service awhile back, but I do still love that video editing software.  I am always amazed at the level of control and effects that I can achieve for relatively little cost and effort.

When it's all said and done, it took way longer than I hoped (easily over 20 hours, but I lost count) and it's far from perfect.  I am happy with it as a first effort and I look forward to seeing how it encourages my students.


Thursday, January 24, 2013

Fast, Simple Video for the Classroom - Drive and WeVideo

I can't remember how I came across this, but I saw a post recently that pointed out the Google Drive iPad app will take photos and video directly from the camera.  I didn't notice that before, but it makes for some quick, easy video capture from the iPad and transfer to a computer.

To go directly to Drive, it's this easy from the + symbol in the Drive app...


Then on a computer, work with the WeVideo Chrome app to edit.  It's going to be best with short clips or just still pictures since it can take some time to upload to Drive.  And WeVideo can be a little slow on uploads and previews too, but it's so easy to pull the clips and photos directly from Drive.  It's great to have all these tools integrated so there's no need for cables or SD cards.

The themes in WeVideo are fun and I like the tone they give a video, much like Instagram or Aviary will give a photo.

Here's an example I made after just taking some quick clips and pictures of my game collection.  The music and old film effects are all part of the theme.  I imagine this as a great classroom project where a student reads her poetry or reflective writing over some appropriate images.  (And I just learned the embed code from a video shared from Drive can be found in the File menu when you open the video.)


(Click here if the embedded video from Drive isn't working on your device.)

And since WeVideo is working from Drive the project can be shared in the editing process.  It's a good time to be alive!

I've got some classes starting next week where I will give this a try with students.


Sunday, November 11, 2012

How to Make Games - Part 1 - Getting and Developing Game Ideas

"You might learn if you play a game, but you will certainly learn something if you design a game"
-Dr. Fred Goodman

We hear so much about game based learning, but I always like to think about how we can get students making games.  Don't forget that a board, card or computer game can be a great final product for project based learning.  Design concepts, system thinking and creativity are part of the learning process from start to finish when one makes a game.

If you or students want to learn some tips about game design, here's a new version of a lesson I posted a few months ago about how to make games.  I often get asked about how I get ideas or how to turn an idea into a published game.  I will share some of my best practical advice over the course of three videos in the weeks ahead.

Keep in mind:

  • Most of my experience is with designing board and card games.
  • My goal is to help anyone to take an idea and turn it into a playable game that people will enjoy.  It is not necessarily to help someone sell a lot of copies!



If you want to see all the things I have posted about creating games over the past year, click here to search for the Game Design label.  There are articles about creating and publishing several types of games.

If you have questions, please send them to me or comment below so I can improve these lessons.

Sunday, August 26, 2012

Computer Game Design in the Classroom - Stencyl as a tool for creating Flash games


I've been briefly highlighting some computer game creation tools over the past week.  The first two articles are here:


For this installment I want to focus on my current resource of choice:

Stencyl

Update 2/2/2014:  I recently posted a review of a book that will be great resource for learning Stencyl:  Learning Stencyl 3.x Game Development. If you are considering using Stencyl in class or if you are just learning the program, I recommend the book.

I wrote recently about Stencyl and I have featured a few games I created.  For now, I'll briefly touch on my experience, the pros and cons and why I like this tool the best.

My Experience
My first attempt to use Stencyl was met with frustration, but I revisited it this summer after I realized they updated to version 2.0.  They also expanded some of the documentation.  Those changes helped me to understand the elements and I was able to create a few games.  Two of them are hosted here on the Stencyl Arcade.

Like many other tools, users arrange code blocks rather than typing all the lines of a program.  That's generally a nice touch, though sometimes blocks are annoying.  I'm used to the old fashioned way!

But even if a user finds the blocks to their liking, it's not exactly easy to make a game.  It is probably easy to modify some existing games that are available, and that's a great place to start, but to create a game from scratch requires a lot of logic and planning.  And that doesn't even involve actually learning the elements of Stencyl itself.

For example, my games were simple in the fact that I did not need to handle collisions or many different "scenes" based on player interaction.  I made some simple card games.  The computer never had to respond with anything that resembled AI.  Animations were very simple.

But the logic behind some scoring elements made my head spin.  Dealing with lists (arrays) can always be an exercise in the abstract, but that along with how they're handled in Stencyl was a challenge for me.  My son, who will be in seventh grade this year, was surprised by the complexity of that part of the code.  He wasn't even interested in learning what it did or how I figured it out.  I know most students around that grade level would feel about the same toward it.

It's a simple fact that creating a decent game can be difficult on many levels.  It will be time consuming and require a lot of thought.  If anyone doubts this, they should read a few posts in the forums at Stencyl.  I can't even understand many of the technical discussions.

But why do I prefer it over other tools?  Because I am able to make games that are easily played online...at least with a computer.  Here are the positives and negatives in brief.

Positives

  • Stencyl can make a great variety of games.  Even with the free version, one can make action games, puzzle games, card games, etc.  There are limits, but compared to Gamestar Mechanic this offers a universe of options for students to explore.
  • The free version makes Flash games that can be played online.  While Flash isn't good for iPads or other mobile devices, it provides more accessibility for free than the other game creation tools that I explored.  
  • There is fairly good documentation to get started.  It's not perfect and I didn't find anything geared specifically for educators yet, but it was helpful.  The forums also provide good support for new game designers.  I didn't use the video tutorials, but they do have some created by users that might be helpful for budding programmers.  

Negatives

  • As I mentioned above, a game of any complexity is still going to take some serious work.  Besides just the logic and learning Stencyl itself, gathering or creating graphics and sound effects was a big job even for my simple games.
  • It boasts the ability to make iOS games, but that will be costly.  You have to buy the Pro version and you need to pay for Apple's developers program as well.  Realistically for many schools, Flash games are about all you'll get out of this.

So for me the positives clearly outweighed those couple negatives.  I'm thrilled with what I learned and that I now have a few computer games that I can use in the classroom this year.

My biggest lesson so far is that I really can appreciate the work that goes into making a great computer game!  From graphics to sound to the programming itself, it's demanding.  Hopefully more students will see this and their desire to make games will motivate them to that level of effort.

Friday, August 24, 2012

Videolicious Updated App - Great features for the classroom

I wrote earlier in the year about the Videolicious app.  Even though it was limited in some ways, I loved how it could be used for a quick news story.  They updated it this month and now I absolutely love it.  It could be a wonderful tool for digital storytelling and I can't believe it's still free.  It's for the iPhone, but it works great on the iPad 2 that I use.

A sample video is below, but here are the good points...

New features:
  • You can control the timing of the images while you narrate!  Lack of control on timing was the biggest drawback to the original version.  (Now the only potential problem is you can't control panning of the pictures.)
  • It adds some filters.  I haven't tried them all, but it's a nice touch.
  • You can import a "story" rather than recording yourself at the moment.  This is a great addition as well.  It essentially lets you record a video, then overlay pictures or clips over it as you control the timing.
  • You can also just skip this, which amounts to showing your pictures or clips with some background music.
As someone who has worked with home video equipment for over 25 years, I am amazed at how simply this app can turn out a polished video combining narration, music and images or clips.  It's actually for the iPhone, but it seems to work great on the iPad.  Check it out for any of these possible uses in the classroom:
  • Commercials for your classroom projects or the start of the school year.
  • Project highlights from students after they complete their work.
  • News stories for video announcements.
  • Any type of digital storytelling.
Here's a video I put together to show the basic features.  The app won't help with bad narration or a shaky hand while recording!  I tried to do this as quickly as possible to show how easily one can create a video.  It's an overview of my Pegged game, which you might also find useful for a lesson activity this school year.

Wednesday, August 22, 2012

Computer Game Design in the Classroom - Gamestar Mechanic

I have written extensively about Gamestar Mechanic, but I want to address it briefly here as I'm doing a series of tools for using computer game design in the classroom.

This series stems from my desire to motivate students based on their passions.  I am exploring some ways to do that with computer game design.  My first post focused on App Inventor.  Today I'll look at the application I have the most classroom experience with.

Gamestar Mechanic

The developers of Gamestar Mechanic have done the best job that I've seen of making their program accessible for students.  In fact, it is intended to be a tool for learning.  It integrates the process of learning the program and learning game design very well.  This opens the door to integration within several content areas.  While I have not yet been as successful as I'd like with that next step, I see the potential.  Any shortcomings I have experienced in that regard make me wonder if there's any hope for this with more complex options, but that is what I still need to explore.

My Experience with Gamestar Mechanic
As I said, these projects are explained at length in other places on this blog or my other website, so I will just link to them here.

I developed a project in a science class last year that integrated game design, various technology tools and the study of ecosystems.  It's one of the more popular stops for visitors to my blog.  Here's an overview of it.

I also explored the possibility of integrating it with math lessons at the 5th and 6th grade level.  Specifically, I saw an application for reinforcing the concepts of proportions, rates and ratios.  I wrote about that experience here.


Positives

  • Gamestar Mechanic is on the low end of the complexity scale for teachers and students.  That makes it great to highlight game design concepts without letting the "how to" questions get in the way.
  • It very nicely weaves how to use the system and how to make a good game all in one teaching and playing experience.  Students who pay attention to the learning while they work through the lessons have very few questions.
  • I have seen it appeal to boys and girls in grades 5 - 8.  It blends play and creation in a way that almost all students enjoy it.
  • Several resources for teachers are available.  As I mentioned, this tool was clearly created with the classroom in mind.

Negatives

  • Its simplicity also amounts to a lot of limitations on the type of games students can create.  Some will say they're not actually making games, but just creating levels of an open-ended game by tweaking options for all the characters.
  • Games are Flash based only.  Since the whole application is Flash based, it's not a big deal that you are limited to computers.  Everything will be made on a computer, so students won't mind just playing on their computers.  Unlike other options I'll examine, there's no hope of getting the games on iOS devices or as stand alone executable files even through additional paid features.
  • Most importantly to note, it takes most students a long time to work through the levels.  Students earn the ability to make games by completing the game challenges.  If they don't get far enough they simply can't use all the tools.  If they aren't playing at home, it takes a lot of class time for some to get to that point.  Most teachers in a content area will not sacrifice class time to allow students to do this.

In conclusion, if a teacher wants to explore game design concepts, there's no better introduction than Gamestar Mechanic.  It opens the door to integration with content area topics, but in that case the teacher will have to give up a few days of class to allow students to work through the levels.

This very concisely brings me to the main question of all of this.  Can computer game design be a useful tool for all teachers and all learners?

For all the excitement I see in the students and for my own interests in game design, I want to believe it has value.  But repeatedly I have seen the fun of the games and the requirements to learn the tools and the game design concepts so easily obstruct the other learning.

My current plan is to find ways to teach the game design concepts and tools in one class, then get content area teachers to integrate those aspects into their lessons.  Until I can arrange that, I can't confidently recommend such an undertaking, even with this simple tool, to a content area teacher.