Saturday, August 31, 2013

Teach anything with just three apps?

I am a minimalist. I love finding ways to do more with a lot less. I hope someone speaks at my funeral about how I touched the world in a significant way using only what fits with me in the casket. It could make a great visual.  If nothing else, I’ll be clutching my iPad.

I was recently musing about what’s the least a teacher would need to teach anything. I tweeted this and it got a little bit of attention:
I was exaggerating somewhat, mostly because I didn’t really go through all the CCSS and I had to fit it in 140 characters. I would certainly need a few other apps, even if just for recording notes while working. I’ll give a slightly longer list of the bare necessities below, but first here was my main thought behind this.

As I’ve written elsewhere, I think all learning should be posed as a creative problem solving activity involving three steps: find information, process it and present the solution.

Elaborating a little more, students need to
  • research the problem at hand and gather resources or information that they already know
  • process all that, getting their brains around it, synthesizing seemingly unrelated ideas, adding in their own thoughts
  • present it in a way that suits the people who need to hear the solution.
So my tweet assumed that the iPad has a browser and the learner can access the Internet. That can help a lot with the “find it” stage.

30 Hands and iMovie are my favorite apps for narrated slideshows or videos, respectively. They’d be used for the presentation piece.

Being a little more realistic, I’d need some apps that would let them store the things they find. They also would need to process it all. I gave it more thought and made this list of suggested apps. I’m including the two I already mentioned, just to give more detail.

30 Hands - This is a great free tool for slideshows and I have a demo and review about it here. You can use your pictures as backgrounds, add text and draw on the slides. It is very simple to record narration for each slide, then it exports as a movie to the Camera Roll. I love it!

iMovie - I don’t usually by apps that cost $4.99, but this app feels like it’s worth so much more. You can easily add pan and zoom effects to pictures you’ve taken and edit videos you recorded (or even those slideshows you made with 30 Hands). It is also simple to add narration, transitions and titles. It’s a portable video studio.

Google Drive - Information gathered in research and your own thoughts could easily be taken in the Notes app that comes with the iPad. But Google Drive is free, so why not add this to the list? Sure, it’s limited compared to the version you’d have on your desktop computer, but I’m still amazed with how useful it is for productivity.

Doodle Buddy or SketchBook Express - Both of these drawing apps are free. These would be mostly for the presentation part of the process. We use them in school for titles and other graphics. Doodle Buddy is extremely simple. SketchBook has layers and some very good drawing tools making it promising, but possibly more complex than you’d need for most projects.

Inkflow - I haven’t paid for the Plus version of this yet, so for me this is like a stack of paper and a black marker. I love it for flow charts and visual thinking, so it’s definitely a tool for the processing stage of the learning process. You can also export the drawings and notes as jpg or PDF to use them in presentations too. (Side note: When talking at the coffee shop, this app becomes the proverbial napkin on which I illustrate my ramblings.)

Voice Record Pro - This audio recording app is incredibly versatile because of all the apps you can export it to. Files also can be opened in iMovie as the background track. So presentations can be recorded as a speech or conversation, then in iMovie you can add pictures or images you drew using any of the above apps. It also converts to mp3 so you can send it to others in a flexible format. (Bonus: I’m not including Video Star as a “must have”, but if you record yourself playing live music with Voice Record Pro it exports to Video Star so you can lip sync. Fun!) I wish Voice Record Pro had better tools for editing, but for free it is great.

GarageBand - I debated about including this app because original music is usually not necessary in a presentation. Still, there will be some topics where such a projects will be greatly enhanced because of the possibilities of this app. (And for some students it can make all the difference.) Like iMovie, it is $4.99, but whenever I use it I find myself sticking it in people’s faces, raving about how much it does for that small price. All the virtual and Smart instruments are outstanding.  For the basics, it is very intuitive to record and edit tracks.  As with Voice Record Pro, you could use this for any audio recordings. It certainly has more editing capabilities than that app, though sometimes I need iTunes on my computer to get the files where I need them.

So there you have it. I’m going to give my minimalist approach a try this school year as much as possible. I’ll edit this as necessary.

What am I overlooking? Are there any other apps you consider to be the bare necessities?


Wednesday, August 21, 2013

6 ways to teach like an artist


New for 2014: Follow the continuing Teaching Like an Artist series on TeachingLikeanArtist.com.

Note from 11-8-2013:  I wrote this post at the end of summer.  I've been developing the idea both in writing and by trying to live it out.  After three months of that, I wrote a related article here:  Five Benefits of Teaching Like an Artist

“I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge." -Albert Einstein

"I am an artist....  I am here to live out loud."
 -Emile Zola

We've probably all seen the websites and books that encourage us to teach like different things--pirates, rockstars, champions.  I didn't search long and hard, but I imagine there are probably lists out there already about teaching like an artist.  In one way or another, we're probably saying the same things.

I like the idea of teaching like an artist, though, because it allows for passion, personality and maybe even some insanity.

Artists dream and bring the dreams to life.

It's fun to hang out with artists.  They can straddle the line between deep insight and admiring things that just look, sound, taste or feel good for reasons they don't care to figure out.  They show us another angle we wouldn't have seen on our own.  

Our students would have a great time hanging out with people like that day after day.

To me, art is love expressed freely.  It might involve a lot of other emotions too, but behind it all there is love for something.  Art is something powerful + you, the artist.  And what comes out is unique.  Artists know how to capitalize on that uniqueness and make the world a better, more beautiful place because of their work.

Almost everyone falls in love with another person.  We go through the stages like most people and similar events happen in all the stories.  But artists put those things in words, songs, pictures or other creative works in ways that inspire, connect and encourage those who experience the art.  Artists remind us we're not alone, that there's something worth getting out of bed for and that at times life will demand everything you can possibly give.

School needs more of these people!

I could go on, but for now, here's the list:

6 Ways to Teach Like an Artist

1)  Think of a new way.
Make a habit of putting a new spin on something you always do.  Give it a new name, retype the version you've used for a decade or use some other tool to present it.  Don't change it for change sake, but make it your own.

Artists let personality and talent shine through what they do, but when we have kids showing up at the door every morning we forget to let that happen.  Purposely put your touch--some twist no one else you know would come up with--on something new each week.  If you can sing a little, sing more.  Draw?  Draw more.  Write poems.  It will be worth the extra couple hours on a weekend.

2)  Share your work.
This might be the best way to stay inspired and inspire others. It is certainly easier than ever to share your best work now, yet I'm continually amazed at how few teachers do so.  Artists know it is rewarding to see how far their ideas go.  Whether it's a blog, website or Pinterest, start an account and start sharing.  The joy of finding that someone else, possibly on the other side of the planet, used your work with her students will add significance to your hard work.

3)  Notice what you love and love it out loud.  
Students need to see more adults who are passionate about something.  I go from class to class in my district working with many teachers and too often the only real life examples I hear are related to jobs and making money.  Too often it's in the language of the mass market and commercials.  No wonder the kids are bored.

Life is filled with exciting opportunities to learn, grow personally, meet deep needs and leave a mark.  There are reasons to be so grateful you can't help but tell about it.  Do your students know what you're passionate about and thankful for?  Do they know why you decided to be a teacher?  Are these things expressed in ways that only you can?  

This isn't necessarily to make them love those things too, but it can show them what passion and joy for living look like.

4)  Let yourself feel and express the negative emotions too.
Let's face it, artists can be troubled people.  We know the stories, but chances are if you've made any serious attempt to be an artist of some sort you've felt it yourself.

It is frustrating to care so much and have your hopes dashed.  It might have some benefits to always see what others don't notice, but sometimes it can feel like you're the only one one the planet dealing with reality.

We can either avoid the things that cause the negative emotions or we can accept them as part of the work.  I've dealt with this personally for my entire career in the schools, but I'm trying to be brief.  When it's all said and done, here's what I've got: 

The heart that makes great art is also more sensitive to the pain of real life, so expect it to hurt.  Just keep doing the work because the only alternative is to stop really living. 

5)  Risk failure.
Seth Godin convinced me of the importance of this in The Icarus Deception.  In fact, he said if there isn't risk, it isn't art.  As with #4 above, fear of failure will always come along if you're working like an artist.  Expect it and live with it.

The best teachers I know are the ones who give everything knowing very well it won't always work.  They might look stupid for a few minutes when the new technology isn't coming through.  They might waste hours planning a lesson that is ruined by a snowday and some students in rotten moods.  They might have to reteach another lesson because the video they made didn't really do the trick.

This isn't a suggestion to be completely stupid.  Know the cost and proceed like a professional who does have bills to pay.  

It won't hurt to loosen up though.  Face the fear of failure and press on.  You'll learn some of your best lessons when you realize you survived the awkward moments.

6)  Tell the story in your way.
I know you'll be busy if you're teaching like an artist, but be sure pay attention to what's going on.  Tell that story.  First of all, tell it to yourself in a journal.  Record what you're learning.  I don't care if it's a sticky note or an email to yourself, don't let the moments slip by.  Keep track of them and polish them later if you find a reason to show them off.

But definitely show some of them off.  Tell the stories to colleagues and tell some to the world.  This goes along with sharing your work, because the story itself is art, but by the story I also mean the big picture.

It's not just about the art you made, but it's how it was accepted.  What did the students learn?  What did you learn?  What did you notice that everyone else should pay attention to?

Obviously you could write these things in a blog or maybe you'd even write a book over the summer.  It's all easier than ever.  But don't limit it to written narratives of what happened.  You could also write a poem, a song or a video (or a video with your poem turned into a song) inspired by what you learned.  Find a creative way to present it.  Call it an example for a student project or show it off at parent night.  

Just keep reminding everyone that it's worth doing the work.  


The world needs what only you can do.  

Dream big,

work hard 

and do it with passion.

What would you add to the list?


Note:  I already mentioned Seth Godin's book The Icarus Deception   I also want to point out that his book Poke the Box had a huge impact on me.  Steal Like an Artist by Austin Kleon also influenced how I view my work, which in turn inspired much of this article.  All the books are pretty quick reads, so check them out at a library or buy a used copy on Amazon.




Tuesday, August 20, 2013

8 things I emphasize in game design lessons

I love games, I make games of various types and I work with educational technology in a middle school.  This means I often have very excited students (usually boys) telling me their dreams of making computer games.  

On one hand I love their passion and I try to encourage them.  I have used it at times to motivate some otherwise very unmotivated students.

At the same time, I am wary of presenting a false picture of what it takes to make a successful (or even a good) game.  "Making it" with games (like any creative venture) can be frustrating.  I don't take it lightly when dealing with their hopes and dreams along with the very real possibility of failure.

I don't always have the chance to teach the class or guide all the aspects of the game design lessons when I'm supporting the classroom teacher.  Sometimes I do, sometimes I'm just in the room and working with the students.  From my experience as a game designer and my time with these students, though, here are the top 8 things I always emphasize in game design lessons.

1)  Don't think about money.  Don't even think you could live off any game you make.  Whether a card game, board game or computer game, you'll most likely invest hours of time and make no money at all.  Most people who make games do not make enough to live off them.  That's reality.

I've made a couple party games that have sold all over the world and I made very little money at it.  Most of my friends who have made games, some a lot more successful than mine, still keep their day jobs.  I make it a personal goal to never talk about the money.

2)  Approach it as a hobby and think about the people who will enjoy your game.  If you have fun with it and are grateful when you see others enjoy your work that is a great reward.  Remember that your work can inspire others, make someone smile or bring good friends together.  Those are great things and if you enjoy doing it, keep doing it.

In fact, I'd even go so far as to say if you're good at it, you should do it.  Sometimes when I wanted to give up on a game I'd push through simply because I felt a responsibility to see that idea go as far as it possibly could.

3)  Game design is work.  It seems like you'd get to play all day, but there are plenty of parts to the process that you won't enjoy.  They won't seem fun.

If we're talking computer games, there is a lot of work up front before you'll even be able to play a game of any complexity.  Learning to program is not easy.  Some applications make it easier than it used to be, but if you really want to build a game from the ground up it's going to require hours of learning, programming and testing.

I have programmed for years and just my simple Flash game, Pegged, about made my head explode when I tried to do the scoring piece.  Seriously, I had to get away from all people and noise, staring at my notes until it hurt.  No one gets that until they've seen it, but trust me.  It takes work.

4)  Know the difference between a dream and a wish...and make sure you're following a dream.  This applies to a lot more than game design, but it's good to throw this in.

When we wish for things we think about the end result--maybe we think about it too much--and we would love to somehow get to that without any real work.  We know we really want that end result.  It would be great and we'd be so happy to see it come true.  But it's a wish because it's a fantasy.  The end doesn't happen without the work.

To me, a dream is more realistic and worth working for.  Maybe some would call this a goal or a plan, and those calculated terms can comes into play, but I like to call it a dream.  It still involves the heart.  It's great to dream, but work toward the dream.  

I always say girls wish that One Direction would stop by their house when they're in town.  Boys wish they could make a living making computer games.  Both are about as unlikely.  Dream, but live in the real world!

5)  It is good to play many games, but do it with design in mind.  The fun part of the hobby of game design is that the "research" can be playing games.  I try to play as many as I can.

When you play, though, don't get so caught up in the playing that you forget about why you're taking the time to do it.  Learn what works and what doesn't.  Watch how the game affects others.  Think about what you understand and what you don't.  Make sure you know what makes something fun.  

Along with this, read about as many games as you can too.  Read reviews of good and bad games that you probably won't be able to play.  Read the rules or details of games from genres or styles you don't like.  Even though you don't actually play them, you'll still learn a ton.  Know what people have done and try to find the areas that are yet unexplored.

6)  Read articles and watch videos about game designers and the design process.  Austin Kleon, in his book Steal Like an Artist, says we do this not to get their ideas, but to get the thinking behind their ideas.

Look into the people who make your favorite games and figure out what makes them tick.  Read interviews about people who made successful games you don't really like.  What led to the decisions that resulted in those games?

When you read their stories you should get a better idea of what I meant about all the work that goes into it.  You will almost never hear a designer say that a game just fell in place.

7)  Record all your ideas for games.  You'll never be able to make them all and many of the ones you try to make won't really work.  Still, every idea is worth keeping because:

  • In any art you should form the habit of getting and recording as many ideas as possible.
  • It very well can be useful in another way at another time.

Watch my video on how to make games if you're interested in hearing more about keeping a game idea notebook.  (There are a few other good tips in that two part series as well!)

8)  Keep producing while the others play.  Never just play.  This might sound a lot like tip #5 above, but it encompasses all your research, play and work on game design.

If you do the things listed above, you'll be working on your craft even when it feels like you're having some fun.  You'll be getting better every day while others are playing and that's a huge edge.  


Links to resources

I usually make board and card games, so I am mostly familiar with those resources.  Here are a few starting points based on the steps above and some are related to computer games as well.

  • Designer interviews at Fair Play Games - I interviewed a lot of board game designers several years ago.  Their tips on design can still be useful.
  • Tips for Success from Dominic Crapuchettes - Dominic is the most successful game designer that I know personally.  He worked hard to bring his dreams to life and he's enjoying the rewards.  
  • Tom Vasel's game designer interviews - Tom interviewed many game designers over the years.  Here they are compiled on the Boardgame Geek website.
  • The Boardgame Geek - Speaking of this site, it's a great place to learn about tons of games (good and bad) throughout the ages.  They have subsections of the site devoted to video games and role playing games too.
  • Inspiring Creativity - Here's a post I wrote in 2012 about a friend of mine who creates iOS games.  Be sure to read Kory's post about how he made Blockhouse.  It's a great example of the work that goes into even a "simple" game.
  • Meeting with experts - Last school year two of my designer friends met with some of my students in a Google Hangout.  I wrote about that experience and some of their tips in this post.
  • My posts on game design - This is not the most organized way to find the information, but the link will take you to all the posts tagged "computer game programming" from this blog.  
  • Making What's It to Ya? - Here's my fairly detailed account of how one of my most popular games became an idea in my head and went around the world.  Here's the brief story as a video.
  • How to Make Games - I linked to this above, but wanted to put it here two.  Part 1 and Part 2 of this presentation can be found on YouTube.  They haven't been very popular, but I gave away some gems in there, in my opinion!

Thursday, August 15, 2013

New Creative Learning Systems Lab

I'm in training this week for our new STEM lab from Creative Learning Systems, so I put the video below together for our Facebook page.

This is coming to our middle school.  This lab represents everything I wanted to accomplish in my math class years ago as well as all the technology integration and project based learning I've worked toward the past few years.

Lots of learning and fun ahead!

Tuesday, August 6, 2013

Back to School Deal from Fair Play Games - What's It to Ya? x4

My friends at Fair Play Games are selling bundles of four copies of my party game What's It to Ya? for only $7.99 plus shipping.

What's It to Ya? is the basis of many of the critical thinking game activities I have on this site.  It's great for several subject areas and works well for Sunday school and youth groups too. (Here's a review from a youth leader.)

The bundle of four copies is enough for 32 students in a class to play, so it's great for group games after doing the other activities with the entire class.

For this price, it's also a great option to give the game as gifts or prizes in a classroom, especially if the students are familiar with the game from the classroom activities.

Be sure to check out my many fun, free games based on What's It to Ya? (a.k.a. Oh, Really!).  

Note:  I made the game What's It to Ya?, but I no longer am receiving royalties on this edition.  I mention it on my blog to help my friends at Fair Play Games and to make it available as a fun learning activity for as many students as possible.

Wednesday, July 31, 2013

The 4 C's of Success - Tips for students at the start of the year

Here is a presentation I gave students when I was a classroom teacher.  I also tried to consistently use the language throughout the year.

The main purpose of the carefully defined "four C's" is to distinguish between a commitment to improve and the choices one must make along the way to achieve that.  Identifying the key choices and the times those choices must be made is an essential insight for success.

Wednesday, July 24, 2013

Games and thoughts for the start of the school year

We still have a good amount of summer to enjoy, but with all the back-to-school stuff showing up I figured I'd compile some of my own resources appropriate for this time of the year.

First, here are the presentation games I made for ActivInspire that are great for those first days back:
*Update 8/7/2013:  My friends at Fair Play Games have one edition of my party game What's It To Ya?game on sale for $7.99 for four copies.  That's enough for the whole class to play if you're using the physical party game!  Check this post out for more information.

A new school year means a great time for some fundamental changes to how we run our classes.  Here are some thoughts I shared earlier for engaging students with meaningful work.
And here's a favor if you've got any interest.  Let me know if this pet project of mine looks interesting.  


I haven't elaborated much on it since this original post, but it could be a great, ongoing project for a class.  If you like the looks of it, tell me and I'll work on it some more before school starts!




Friday, July 19, 2013

Six iPad games I recommend for school



I love games of all types and have pride myself on introducing people to excellent titles they have never heard of.  (And when it comes to learning from playing games, I approach it differently than most.  These are not games that will teach students specific skills just by playing them.)

Here are the games I keep in my "School Games" folder of apps on my iPad. Some get played more than others, but I believe these are all great for the classroom. All except one are based on board and card games, which are my favorite types of gaming for thinking and social interaction in and out of the classroom. 

I usually end up play these in math classes, but if time for games arises most can work well any content area--or in the cafeteria or anywhere else I find myself with a group of students. They allow for critical thinking, problem solving and (if played multi-player) practicing communication skills

Prices are what I found on iTunes as of 7-19-2013.

Hey, That's My Fish! - $2.99 - This works for 1 - 4 players. Rules are extremely simple and the animations make it all the more engaging. Players compete to get fish points on a shrinking iceberg.  Strategy and tension emerges as players balance getting to the most fish, trapping opponents and maximizing the chances of their own survival. 

Olo - $1.99 - This is the only game here that's not based on an existing non-computer game. It is a two-player action game involving flicking disks of various sizes. It's so intuitive that students can start having fun with it right away, but there's room for skill.  They score points if they stop in the scoring zone and players can reuse them up to three times each if they are flicked or bumped into their shooting zones.  The fun comes in knocking the opponent's disk out of the scoring zones without returning them to the shooting zone where they can be reused. 

Through the Desert - $2.99 - Here's a game I didn't expect to connect with the students from the remedial math class where I tried it, but they really liked it. It has a few more rules than most on the list, but the actions each turn are simple. Put two camels on the board. Points are earned in a variety of ways. The app makes the setup and sometimes cumbersome scoring effortless. If you work with students who like fresh strategy games, be sure to check out this one!

Sixis - $0.99 - This is a push your luck dice game with cards. I don't particularly like it because of some odd rules I never remember and I can't seem to roll the numbers I need!  I have seen students really have fun with it though. 

Can't Stop - $0.99 - This is the classic push your luck dice game. It makes a fun two-player game that my son and I enjoy. I used to have success in the classroom with the original board version and I thought the app would make it all the better. So far I haven't seen it catch students' attention, but there is a lot of potential here, at least for older students. 

Ingenious - $1.99 - I have had a lot of fun with this app and the board game. It is very simple, but has plenty of room for strategy and interesting choices. The app allows two players to compete. I actually have not had a chance to teach students this game yet, but I think it will appeal to many in the upper grade levels.  My big complaint with the app is that it's easy to accidentally place a piece in the wrong place or orientation, but there's no undo on the moves.  

Ra - $3.99 - I keep Ra in my School Games folder, but like Ingenious, I haven't yet used it in class yet. The app does a great job of making a complex, long game very simple and fast.  Each turn can take only seconds most times, but there are a lot of rules and to play well or even to care what's going on, there will have to be some explanation before the first game. So far I haven't been working with a group of students that I felt would sit through that. I absolutely love the game in the traditional form and the app. My son and I can speed through the three rounds of a full game in about 20 minutes on the iPad.

Thursday, July 4, 2013

The other blog

I've been on a short term mission trip with my family this week. It fits with the lifelong learning posts I have put on this blog, so I wanted to mention it. I started a new blog here about worship and spiritual matters. I started one like this a couple years ago that fizzled out. I'm glad to revive it this week and see where it goes.


Friday, June 28, 2013

Music video projects for church camp

My wife helps at girls week at the local Christian camp.  She wanted to offer my music video project (which I've written about extensively here) as an option for the interest groups.  I think the project transitioned very well to that setting.

First I had my daughter make a song in the format we were planning, then my wife made one as well, just so she could see all the parts of the process.

Our outline was:
  • Do some reflection and read some Psalms to find an idea for your praise/worship chorus.
  • Pick one verse or short passage to read in the song.
  • Make up a melody and record it in GarageBand.  (At camp this ended up being done in a hot van to block out background noise!  Not ideal, but I thought the girls did a great job with it.)
  • Import the mp3 file into UJam.com and make adjustments until you're happy with it.
  • Download a few versions of it including just background music, one with vocals and one as instrumental.
  • Mix the various tracks in GarageBand.
  • Make the final video.
My wife made her video in Video Star for iPad (with help from me as the camera person and I added the title at the start in iMovie).  It is an easy way to go.  For my daughter's, we used still pictures and put them into a video using iMovie on the iPad.

At the camp, only one group selected the music video project.  We ended up taking many pictures and video clips, so I compiled them on my home computer in the evenings.  I also experimented with some drum loops in GarageBand on my daughter's Mac.  I really liked what I could achieve between UJam and GarageBand on the computer.  

Because of privacy concerns I won't show the girls' video, but I made a simple lyric video just so you could hear the final result.  

My daughter's video:  (This was the first time I could get her to sing!  I liked her voice and I hope this will help draw her out of her shell.)

My wife's video:

The lyric video of the original song they created at camp:

Tuesday, June 11, 2013

Learn so we can do - How school gets it backwards

I was just about to write a reflective piece for the end of 2013, but I remembered this post from June.  After reading it, I realize it summed up my key insight from the year very well.  I just have to add this link to my more recent post about teaching like an artist.  That describes how the idea here has grown and it shows how I put it into practice.

In a lot of ways this was a great year.  I saw some good learning take place for students and teachers.

When I was preparing for professional development in March I had an insight that changed much of what I've said for years.  I used to emphasize the joy of learning.  I wanted kids to fall in love with learning.  I have always loved to learn, but now that I wrapped up my 19th year as an educator I had to admit something.

I don't think we'll even get close to making everyone fall in love with learning for its own sake.

Yes, the love of learning can make life exciting, but so can the love of a million other things.  As teachers, we aren't doing a great job of getting the masses to put their affections in learning itself and I am ready to say now that it's OK.  It's like convincing runners to stop running so they can find the joy of painting.

What I realized is that even for all of my love of learning, like everyone else I have probably learned best when I needed to prepare for something important.  In fact, those often were the times I least loved the learning that needed to take place!

To put it briefly, here's why school gets it backwards and students miss the point:
  • Teachers say students should do things so they learn.
  • Students think they do things for credit.
  • In reality, we all learn best when it's so we can do something important.
I am convinced we'll transform education when teachers (the only people in school who see individuals everyday) are passionate about providing those individuals with meaningful things to do in the near future (not just prep for a job years down the road) that require them to learn new knowledge and skills.

Thursday, June 6, 2013

Reflective writing for the end of the school year - What matters most in school?

Here's a reflective writing assignment I have for the end of the school year.  This also could be a great activity for professional development with teachers if you've got one last meeting this year.

It involves two resources. First is my randomizer for drawing 5 "cards" which students rank in order of importance. It's a good intro activity to talk about what matters most. All the information about ways to use this is on that page and there are links to other ways to use the resource.

Also, here's a TED Talk by Seth Godin in which he raises some great questions related to what school should be about. By no means do I agree with everything he says, but that's what makes it so good for thought and discussion.  

So for the reflective writing, after some discussion the students should reflect on these questions:

  • Looking over the past year or semester, what stands out as most important for your learning and your future?
  • If you had to do it over, what would you do differently?  Why?
  • If you were running the class or the school what would you do differently?  Why?

Sunday, May 26, 2013

30 Hands - A great free iPad app for narrated slideshows

I used to use Pixntell for a simple, free option for narrated slideshows in the classroom, but now I'm sold on 30 Hands.  I have used it with several students at the middle school level.  It lacks a text tool (update: Text tool added as of 8/6/2013.  Great!) and it won't let you pan and zoom, but for a quick narrated presentation or for digital storytelling it can't be beat.

(Another feature I haven't tested yet came with the last update. It allows you to duplicate a slide. The developer suggests using this for animations.)

Below is an example (created with the app itself) of the basics.  I also included a second example where I talk about some games I've made.

The third video below shows how I transfer slides (usually created in PowerPoint) from my computer to my iPad using the Google Drive app.  That process, in conjunction with 30 Hands, is a great way for students to finalize and publish their work.




Wednesday, May 15, 2013

Fear, love and coming alive

New for 2014: Follow the continuing Teaching Like an Artist series on TeachingLikeanArtist.com.

I used to hate speaking in front of the class.  I remember being so nervous once when I had to recite a poem in high school that I could hardly talk.

And one time my Spanish teacher asked me to read something, but I read it too quietly.  He asked a girl on the other side of the room if she heard me and she didn't.  He had me stand in front of the class and read it again.

I could have died from embarrassment. I tried to speak louder, but I didn't even realize I was so quiet.  I don't think I even knew how to be louder.

He asked her again if she heard me.  She couldn't, so I had to read it again.  Finally I think she just lied about hearing me so I could sit down. I'm sure the teacher was trying to teach an important lesson, but his technique had the opposite effect on me. Instead of learning to speak louder, I just learned it's best not to try.

That memory came back to me when I watched the clip below from Dead Poets Society.  I had looked the scene up for what I planned to write about here, then I remembered that experience.

The awkward moment (and how I felt about speaking in school afterward) sums up a fear I had to get past if I ever wanted to be a good teacher. One thing I've learned since is we all have to fight that battle with fear, even if it manifests itself in other ways.

I've been doing a lot more music in school lately and I'm amazed at the fear and resistance I've encountered in the students and teachers I've worked with.

At one point I was trying to stretch this student while we were making a short music video.  She considered herself a singer, so I wanted her to improvise a melody for some lyrics.  She said she couldn't.  Looking at only the words she said in frustration, "I can't just sing it."

I pressed play in GarageBand to start the beat.  "Do it.  Just sing something."

She was a little inhibited because a few other students were in the room, but we were pressed for time.  She gave it a shot.  I was impressed with what came out.

I found out later the lyrics weren't exactly original. They had copied them, more or less, from a website they found. As far as I know, though, the melody came from her heart.

I was proud of her for just singing.  She let it flow out at the risk of sounding terrible or maybe being too much like Happy Birthday or something.

But I can think of four other people, two of them adults, who told me in recent weeks how they wanted to sing, but how fear holds them back.  In the big scheme of things, most of their opportunities were small.  It's not that they were saying no career in music.

But what struck me was they had a chance to move closer to a dream. They could do something new and to possibly experience a beautiful moment.

But it was diverted because of fear.

How much do we do that everyday?  How much do we choose a sense of safety over a chance to come alive?  Seth Godin talks a lot about how we give up opportunities just to avoid fear itself, maybe not even the thing we're actually afraid of.  We just avoid fear.

In protecting ourselves from fear and what we fear, we actually squelch life itself.

I think the solution is to find something we want to live for so much that we overcome the fear.  There's a verse in the Bible that says perfect love casts out fear.

I can't yet find all the words I want to say about this.  I have to live it better first myself.  I can't get this to flow to a nice conclusion, so for now here's to being a little more passionate.

Here's to:
  • throwing some thoughts out that I feel strongly about before I can think it all through.
  • putting more of my songs online even if I'm not a great singer and musician.
  • thinking about it instead of just saying, "I can't," when asked to speak to any group of people.
  • saying what needs to be said even when no one else wants to go there.
  • standing on desks more than I used to when teaching.

Tuesday, May 7, 2013

The Big Question - Starting a conversation about change in any organization

Start to change the culture by asking the right question.

When I ask this question shown in the video, it never fails to generate some thoughtful discussion.  In any organization this question gets to the heart of the matter. It leads to other driving questions and can help leaders think of ways to initiate positive change.

 I will be glad to hear any comments that will help me improve the presentation of these ideas.

Sunday, April 28, 2013

Forget career planning - Do something big now

Update 5/22/2013: Here's a motivational song and lyric video for the classroom I created based on the idea in this blog post. It comes after a year of putting these thoughts into practice.

I was very excited this week to talk to our middle school Digital Media class. I don't regularly teach in that classroom, but I am considered to be a teacher in my district.  That means I end up as sort of a guest speaker in various classrooms K - 12 and I especially love it when I get to address this particular group.

I tell them why I think Digital Media is the best class we offer.

This year as I prepared my talk I realized how insane it is to talk to these kids, ages 11-14 about the career they'll have someday. When I taught high school math I would always talk about the world of work as a motivation for learning, but I’m done with that approach.  It wasn’t terribly effective five years ago when I taught math and it feels even less so now, especially as I see more apathy in grades 4 - 8.

Now I try to motivate them with what gets me excited.  I am pumped (honestly, I lost sleep over this) when I can tell them about the powerful tools that allow them to connect like never before so they can realize their dreams.

Never in the history of the world have we had tools that made it so easy to start on those dreams right away. It makes no sense to me to try to motivate students with the promise of a good job in 8 to 10 years when a tidal wave of fascinating entertainment will hit them seconds after we let them turn their phones back on.

So I gave my talk and I saw that glimmer of hope in some of their eyes. I told them about the books, movies, songs, games and other great gifts that I know are in their minds waiting to get free to the world. I believe it completely and I look forward to encouraging them more as I continue to work with their teacher.

I summed all this (and more) up this way in my presentation:

It has never been easier to start something big RIGHT NOW.  
And it has never been easier to just play.  
Choose wisely.

On the way to work that morning I saw the sunrise (we haven’t seen a lot of the sun recently here in Michigan) and I grabbed a picture.  I combined the two here:

But after the talk I got thinking, what exactly can they start?  Our culture bombards our kids with so much to do that some don't know how to begin anything original.  I made a list of goals they can start on not in weeks, months or years, but right now. I will use and develop the list as I continue working with learners of all ages.

First, the basic rules:

  • Start a blog.
  • Copy nothing.  You must make all elements from scratch.
  • If you succeed in a goal, blog about it and include pictures. 
  • If you fail, blog about it and include pictures. 

Some goals you can starting working toward right now:

  • Make something digital that your parents will be so proud of they’ll share it on Facebook.
  • Make a video and get X views in week on YouTube video.  Keep increasing X each time.
  • Whatever your teacher assigns, ask if you can do a different project.  If the teacher says no, do it anyway (along with the real assignment!).  Show the teacher your work.
  • Make a digital lesson for a younger sibling or family member.  Pick a topic he or she will study in the future so they will already know it when they get to it.
  • What type of entertainment do you usually turn to in your freetime?  Instead of sucking up someone else’s idea, start making your own. 
  • Make a gift for someone's birthday or a holiday on CafePress or some other site where you can create and order products. 
  • Pick your favorite charity or cause. Make something online and sell it.  Donate whatever you make to your charity or cause.  

I'm confident that seriously working toward any of these goals will help our students acquire at least as many career skills as our other efforts have.

What are some other great goals students can start on right away?

Sunday, April 21, 2013

How to Inspire Creativity and Teach Content - Music video projects in under 3 hours

I've been doing more music in school the past two months and I'm finding it very encouraging. Obviously many students have a passion for it. Several of them are talented in that area and technology is making it easier than ever to create music even without a lot of skill.

For almost a year I have been testing and tweaking a process of creating simple songs and music videos based on classroom content. (Here's the post where I compiled all my music resources.)  The videos below highlight my latest attempt to present the basic idea.

I created a song and recorded it in UJam in about an hour. I finished a couple short videos in one to two more hours of total work time.  That time wasn't all in one setting, but I'm confident that with some focus and solid deadlines a group of students could make an original song and video in around three class periods.

This first video explains the process and contains all examples. Here's the breakdown of the video:

  • Quick tips 0:38
  • Writing the lyrics  0:54
  • Recording the melody using GarageBand   1:21
  • **Using UJam to make the music 2:33 - UJam is amazing!  Definitely watch this part if nothing else.  
  • Recording the video with Video Star  4:53
  • Editing the video in VideoStudio  5:54
  • The example videos I created are at the end of the video, but also you can find them separately below.




Wednesday, April 3, 2013

Music Creation for the Classroom - Some compiled resources

So much of my blog has been about creativity games, but I realized this week music has shown up now and then.  It has always been a huge part of my personal life and recently I have seen how it can motivate students in school.

When it comes to infusing passion into a lesson, not much can compare to the effect music has on many students.  Some of those who are hardest to reach are also deeply interested in music or musically inclined.

Technology has made it easier that ever for anyone to create something along the lines of a song or music video.

Here are a few thoughts and resources that I have posted previously.

The basics:
  • This post sums up a method I use to create original songs and videos in about three hours at the most.
  • The main idea behind these projects is to encourage learners to make something that involves passion and creative expression, publish it and learn from it so they can do better next time.  
  • It's easy to spend a fortune on good equipment, but in all my efforts with recording I keep it simple.  Even a mediocre musician like me can get a lot of mileage out of free online resources, Audacity for recording and Gsnap for pitch correction.  You'll probably need a mic and headphones too, depending on how you plan to perform and record.
  • GarageBand for the iPad is amazing.  For several months I thought of it as just a tool for sketching song ideas.  Lately I have been using it to record short songs like some of those shown below.  I use the iRig Mic Cast microphone and iRig guitar interface with it for recording.
From other posts:
  • An overall plan for creating music in the classroom - This was written in the summer when I had some untested ideas.  It still serves as the outline for the projects I have done with students.
  • My latest music video with students - Two middle school students wrote this song.  I helped them record it and I edited the video using mostly video and pictures taken under their direction.
  • My example of a math music video - When I told students about my ideas, some were afraid to sing or perform on video.  I made this video as an example to encourage them to take the step.
  • Scientific Method Rap - This is one example from my first effort to assign a music video project.  The post is the best example here of what worked from start to finish in the classroom.  I did about eight hours of work on this after the students finished, just to see what was possible and how much work it would take.  
  • Another rap - This example also came out of the class project above, but without my additional editing.  
  • Kevin Honeycutt - Since I first came across Kevin's conference session in 2011 he has been an inspiration to me.  I love how he inspires students to be creative and get their ideas out there.
  • Music Video for Tech PD - This is a song we had some fun with for a PD session.  I was encouraging teachers to put some passion in their work and to do something new.  This song was a result.  It also serves as an example of what can be done using just the iPad for recording.

Tuesday, April 2, 2013

Middle School Music Video Project - The Scientific Method Rap

I worked with Andrea Thelen and her class this past marking period.  The class is called SETS - Students Engaged in Technology and Science.  This is a video project we assigned at the end of the course.  The hope was to follow a process like I outlined in this post from last year about music creation in the classroom.

As it turned out, we almost ran out of time.  I worked with the group of students to create the lyrics and we recorded a rough version in the very last days of the class.  I took some time on spring break to spice it up on my own.  Details of the process are below, but here's the final result.  

It is not perfect, so I pose this as a challenge for other groups.  Do something better!


Here's the Project Process:
First I had the students do this assignment to research and review the scientific method.

I didn't show them any examples of existing videos.  Instead, I just asked them to write the lyrics for a rap after they did the above assignment.  This group featured above turned in some great work, but I was disheartened to find a very similar version online!  We had a talk about using online content in acceptable ways and how to give credit where it's due.

I then worked with them to write the lyrics shown in this final version.

Using my iPad with an iRig Mic Cast microphone, I recorded the students while they rapped.  I made one simple track using the Smart Drums and then recorded their vocal part on a few other tracks as we accumulated takes.  This took longer than I expected, but it was a great learning process for them as we had to tweak their lyrics to fit the beat.  After class I took time to put the good takes in order.

The students then took the iPad while I worked  on the same process with a second group.  They used the free Video Star app to record their lip sync performance.  They came back with one rough take.  I told them to go do a few more.  In the end they had four videos.

I should note that Video Star is a great, fun app for adding effects to a lip sync performance.  But I was glad that three of the four takes that these students gave me did not use the video effects.  Instead, they just used the app as a means of syncing their performance with the song.  I suggest that because it's better for a polished video to add the best effects during post-production.

The videos that the students made at that point were acceptable for purposes of the class.  We were out of time anyway, so I did not have a chance to take them through the editing process.

Since it is spring break, though, I had a lot of time to play around with it on my own.  I did the following:

  • I created a few background tracks using options using UJam.  That site makes it easy to try the options, download an mp3 and then try another version.  I made two that I liked based on their hip hop styles. One important point to note is that UJam was a great seller for this project.  The students liked how it immediately spruced up a vocal track.  I was disappointed we didn't have more time to use this in class, so I hope to start the project earlier in the marking period next time.
  • I combined, rearranged and mixed the vocals and UJam track using my old version of Music Creator. While I did put in some effects from that program, mostly I choose it over Audacity only because it lets me easily cut the tracks right at the measures.  This makes it extremely easy to move parts around and repeat them.
  • I then combined the parts from their video performances with my audio track using Corel VideoStudio.  I love the program, but see the details I wrote about the good and the one big negative I had.  I really enjoy video editing, so I had fun with this.  I have to admit it took several hours just to make this short video, though, and it is not realistic that our students would have created something this complex within the usual time limits of our classes.  I hope to get them there someday though!
Doing this project with this group was my dream project this marking period.  I was hoping to give them something to make the class very memorable.  Since it was rushed and we worked around other distractions, I'm not sure I achieved it.  I did build a couple important relationships, though, and I set the groundwork to do much better the next time around.  

I have always said that nothing provides an option for more content and important skills at a variety of levels like a good video project.  Though it can complicate an already complex process, I'll go further and say that a good music video project adds several other advantages to the mix.  Not the least of which is that the students who are hardest to hook often have a love and talent for music.

Sunday, March 24, 2013

Wikipedia Math Mazes - Fun filler activity for math class

When I was a high school math teacher I would often do games and activities on the days before breaks.  One of the more popular ones that I created was a "math book maze" that would take the students through several pages of the textbook and ask them to follow steps that usually involved math operations.

For example, it would say, "Take the last number you see on page 257 and divide it by 6.  Go to that page and do problem 16."

If I made the challenges just right students had a lot of fun racing through the steps hoping to get the correct number at the very end before anyone else.

Recently a high school math teacher asked about some technology activities for a similar "fun day" he was having in his basic algebra class.  I updated my idea of the math book maze and called it a Wikipedia Math Maze.

The idea is the same.  Students do some basic math problems and follow directions while they search through Wikipedia.  It went over very well with the students I tested it with.  Here it is as a Google Document:

Wikipedia Math Maze 1 - March 2013

I quickly realized that Wikipedia is updated frequently and it can throw off my maze!  The day before the activity I found I had to change some of the numbers because new footnotes had been added to one of the entries.  If you base it on a well known topic it would be possible the details could change even during the day you hand it out.  This is not an assignment to copy at the start of the year!

An obvious extension of this assignment (possibly for an advanced class) would be to have the students make their own maze.  While just solving one of the mazes requires accuracy and careful reading, making one is even more challenging because one has to be sure the directions are not ambiguous.