Showing posts with label Learning Through Gaming. Show all posts
Showing posts with label Learning Through Gaming. Show all posts

Sunday, February 18, 2018

Making a Choose Your Own Adventure Story with Google Slides

Knight with choice of paths
Update 6/26/2019:  I just posted an updated lesson plan for this on Teachers Pay Teachers for $2. It includes several improvements I made this past school year. My goal was to make a lesson you could assign in Google Classroom and the students wouldn't need any help from you to complete it.

As I mentioned last week, I'm teaching a class called Learning Through Gaming. In the survey I gave the class the first day, many students indicated they wanted to make games. To give them a taste of creating a game, I had them create a Choose Your Own Adventure story using Google Slides.

Here's a document based very closely on the directions we gave our students.

The document contains all directions and a link to this very basic sample story I made. I also included a link to Eric Curts' excellent example. (If you're not familiar with Eric's amazing site, Ctrl Alt Achieve, be sure to check it out. Like so many of his posts, he has the definitive guide on Choose Your Own Adventure stories for class.)

A few other things to note about this assignment:

  • I put a video tutorial in the later stages of the document that shows how to create the links. 
  • Students will probably want to get started on the links right away. As you'll see, I emphasize planning first.
  • As Eric says on his blog, his story was written and illustrated by middle school students. Like the Choose Your Own Adventure books many of us loved as children, the endings sometimes involve your death. Keep this in mind if assigning this to younger students.
  • The example stories I link to are published to the web. That means they open in full screen. I didn't include directions for that for the students. In their case, they start the story by clicking the Present button in Google Slides. 
  • Like many of our activities at the middle school level, I will be posting the students' stories on our school website. The school will vote on their favorites and the winning authors will get a prize.

Thursday, February 15, 2018

Learning Through Gaming - One of our first assignments

I'm helping with a dream class at our middle school this marking period. It's called Learning Through Gaming. I'm showing the students a mix of digital and non-digital games and we are learning these skills:

  • Communication
  • Math
  • Problem Solving/Thinking
  • Success
I'm really excited about that last one. The idea is we can win in life using principles that help us win in games. For example, we have to know the objective, play by the rules, play to win and play so others can do their best.

I told the students from the start that they'd have to play, then do some written reflections. Here's one of our first assignments. In it, students had to 
  • Play three games that I programmed. I made them a number of years ago using Stencyl and I've written about them previously on this blog. You can see all four of my Stencyl games on this page. It's probably best to play the games on Chromebooks or laptops.
  • Answer questions about each one, including opinion questions about which they liked best and why.
The students had a lot of fun with the games. I'm glad to see they held up well. They didn't do such a great job on answering the questions. I quickly gave them feedback, asking many of them to try again. It was a good exercise to convince them I want to see meaningful reflection.

Click here to get the assignment document as a Google Doc. Feel free to make a copy and edit or share it as you like. I appreciate it if your copy keeps a link back to my blog.

If you're interested, see these blog posts about other ways to use two of those games: